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Merge pull request #16257 from bdach/catch-combo-counter-visible
Fix legacy combo counter not fully hiding for rulesets that implement their own
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commit
f7715b930f
@ -4,6 +4,7 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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@ -24,5 +25,17 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("reset combo", () => scoreProcessor.Combo.Value = 0);
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}
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[Test]
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public void TestLegacyComboCounterHiddenByRulesetImplementation()
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{
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AddToggleStep("toggle legacy hidden by ruleset", visible =>
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{
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foreach (var legacyCounter in this.ChildrenOfType<LegacyComboCounter>())
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legacyCounter.HiddenByRulesetImplementation = visible;
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});
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AddRepeatStep("increase combo", () => scoreProcessor.Combo.Value++, 10);
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}
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}
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}
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@ -68,6 +68,12 @@ namespace osu.Game.Screens.Play.HUD
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Scale = new Vector2(1.2f);
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InternalChildren = new[]
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{
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counterContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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AlwaysPresent = true,
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Children = new[]
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{
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popOutCount = new LegacySpriteText(LegacyFont.Combo)
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{
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@ -78,12 +84,6 @@ namespace osu.Game.Screens.Play.HUD
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Origin = Anchor.BottomLeft,
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BypassAutoSizeAxes = Axes.Both,
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},
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counterContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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AlwaysPresent = true,
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Children = new[]
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{
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displayedCountSpriteText = new LegacySpriteText(LegacyFont.Combo)
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{
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// Initial text and AlwaysPresent allow the counter to have a size before it first displays a combo.
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