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Replace state-based screen offsetting logic with HorizontalScreenOffset
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@ -828,21 +828,6 @@ namespace osu.Game
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{
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if (mode.NewValue != OverlayActivation.All) CloseAllOverlays();
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};
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void updateScreenOffset()
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{
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float offset = 0;
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if (Settings.State.Value == Visibility.Visible)
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offset += Toolbar.HEIGHT / 2;
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if (notifications.State.Value == Visibility.Visible)
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offset -= Toolbar.HEIGHT / 2;
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screenOffsetContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint);
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}
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Settings.State.ValueChanged += _ => updateScreenOffset();
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notifications.State.ValueChanged += _ => updateScreenOffset();
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}
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private void showOverlayAboveOthers(OverlayContainer overlay, OverlayContainer[] otherOverlays)
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@ -1026,6 +1011,9 @@ namespace osu.Game
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screenOffsetContainer.Padding = new MarginPadding { Top = ToolbarOffset };
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overlayContent.Padding = new MarginPadding { Top = ToolbarOffset };
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screenOffsetContainer.X = Settings.HorizontalScreenOffset * 0.125f +
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notifications.HorizontalScreenOffset * 0.125f;
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MenuCursorContainer.CanShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
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}
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