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Merge pull request #22246 from frenzibyte/mark-tests-flaky
Mark remaining frequently-failing intermittent tests with `FlakyTest` attribute
This commit is contained in:
commit
f74bc4ff7c
@ -34,6 +34,24 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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public void TestSingleItemExpiredAfterGameplay()
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{
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RunGameplay();
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AddUntilStep("playlist has only one item", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 1);
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AddUntilStep("playlist item is expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true);
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AddUntilStep("last item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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}
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[Test]
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[FlakyTest]
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/*
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* TearDown : System.TimeoutException : "wait for ongoing operation to complete" timed out
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* --TearDown
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* at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
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* at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
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* at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
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*/
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public void TestItemAddedToTheEndOfQueue()
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{
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addItem(() => OtherBeatmap);
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@ -46,16 +64,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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public void TestSingleItemExpiredAfterGameplay()
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{
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RunGameplay();
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AddUntilStep("playlist has only one item", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 1);
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AddUntilStep("playlist item is expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true);
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AddUntilStep("last item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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}
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[Test]
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[FlakyTest] // See above
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public void TestNextItemSelectedAfterGameplayFinish()
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{
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addItem(() => OtherBeatmap);
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@ -73,6 +82,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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[FlakyTest] // See above
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public void TestItemsNotClearedWhenSwitchToHostOnlyMode()
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{
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addItem(() => OtherBeatmap);
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@ -88,6 +98,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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[FlakyTest] // See above
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public void TestCorrectItemSelectedAfterNewItemAdded()
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{
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addItem(() => OtherBeatmap);
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@ -95,6 +106,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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[FlakyTest] // See above
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public void TestCorrectRulesetSelectedAfterNewItemAdded()
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{
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addItem(() => OtherBeatmap, new CatchRuleset().RulesetInfo);
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@ -112,6 +124,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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[FlakyTest] // See above
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public void TestCorrectModsSelectedAfterNewItemAdded()
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{
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addItem(() => OtherBeatmap, mods: new Mod[] { new OsuModDoubleTime() });
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@ -27,22 +27,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("first item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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}
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[Test]
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public void TestItemStillSelectedAfterChangeToSameBeatmap()
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{
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selectNewItem(() => InitialBeatmap);
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AddUntilStep("playlist item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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}
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[Test]
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public void TestItemStillSelectedAfterChangeToOtherBeatmap()
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{
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selectNewItem(() => OtherBeatmap);
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AddUntilStep("playlist item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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}
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[Test]
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public void TestNewItemCreatedAfterGameplayFinished()
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{
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@ -54,20 +38,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("second playlist item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[1].ID);
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}
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[Test]
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public void TestOnlyLastItemChangedAfterGameplayFinished()
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{
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RunGameplay();
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IBeatmapInfo firstBeatmap = null;
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AddStep("get first playlist item beatmap", () => firstBeatmap = MultiplayerClient.ServerAPIRoom?.Playlist[0].Beatmap);
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selectNewItem(() => OtherBeatmap);
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AddUntilStep("first playlist item hasn't changed", () => MultiplayerClient.ServerAPIRoom?.Playlist[0].Beatmap == firstBeatmap);
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AddUntilStep("second playlist item changed", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Beatmap != firstBeatmap);
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}
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[Test]
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public void TestSettingsUpdatedWhenChangingQueueMode()
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{
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@ -80,6 +50,47 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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[FlakyTest]
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/*
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* TearDown : System.TimeoutException : "wait for ongoing operation to complete" timed out
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* --TearDown
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* at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
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* at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
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* at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
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*/
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public void TestItemStillSelectedAfterChangeToSameBeatmap()
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{
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selectNewItem(() => InitialBeatmap);
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AddUntilStep("playlist item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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}
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[Test]
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[FlakyTest] // See above
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public void TestItemStillSelectedAfterChangeToOtherBeatmap()
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{
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selectNewItem(() => OtherBeatmap);
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AddUntilStep("playlist item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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}
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[Test]
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[FlakyTest] // See above
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public void TestOnlyLastItemChangedAfterGameplayFinished()
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{
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RunGameplay();
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IBeatmapInfo firstBeatmap = null;
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AddStep("get first playlist item beatmap", () => firstBeatmap = MultiplayerClient.ServerAPIRoom?.Playlist[0].Beatmap);
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selectNewItem(() => OtherBeatmap);
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AddUntilStep("first playlist item hasn't changed", () => MultiplayerClient.ServerAPIRoom?.Playlist[0].Beatmap == firstBeatmap);
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AddUntilStep("second playlist item changed", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Beatmap != firstBeatmap);
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}
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[Test]
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[FlakyTest] // See above
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public void TestAddItemsAsHost()
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{
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addItem(() => OtherBeatmap);
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@ -377,6 +377,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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[FlakyTest]
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/*
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* On a slight investigation, this is occurring due to the ready button
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* not receiving the click input generated by the manual input manager.
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*
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* TearDown : System.TimeoutException : "wait for ready button to be enabled" timed out
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* --TearDown
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* at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
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* at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
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* at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
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*/
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public void TestUserSetToIdleWhenBeatmapDeleted()
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{
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createRoom(() => new Room
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@ -398,6 +409,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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[FlakyTest] // See above
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public void TestPlayStartsWithCorrectBeatmapWhileAtSongSelect()
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{
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PlaylistItem? item = null;
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@ -438,6 +450,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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[FlakyTest] // See above
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public void TestPlayStartsWithCorrectRulesetWhileAtSongSelect()
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{
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PlaylistItem? item = null;
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@ -478,6 +491,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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[FlakyTest] // See above
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public void TestPlayStartsWithCorrectModsWhileAtSongSelect()
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{
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PlaylistItem? item = null;
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@ -651,6 +665,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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[FlakyTest] // See above
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public void TestGameplayFlow()
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{
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createRoom(() => new Room
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@ -678,6 +693,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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[FlakyTest] // See above
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public void TestGameplayExitFlow()
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{
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Bindable<double>? holdDelay = null;
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@ -715,6 +731,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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[FlakyTest] // See above
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public void TestGameplayDoesntStartWithNonLoadedUser()
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{
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createRoom(() => new Room
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@ -796,6 +813,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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[FlakyTest] // See above
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public void TestSpectatingStateResetOnBackButtonDuringGameplay()
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{
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createRoom(() => new Room
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@ -831,6 +849,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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[FlakyTest] // See above
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public void TestSpectatingStateNotResetOnBackButtonOutsideOfGameplay()
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{
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createRoom(() => new Room
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@ -869,6 +888,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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[FlakyTest] // See above
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public void TestItemAddedByOtherUserDuringGameplay()
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{
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createRoom(() => new Room
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@ -899,6 +919,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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[FlakyTest] // See above
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public void TestItemAddedAndDeletedByOtherUserDuringGameplay()
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{
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createRoom(() => new Room
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