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Fix blocking overhead when calling WriteAsync
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@ -385,11 +385,22 @@ namespace osu.Game.Database
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/// Write changes to realm asynchronously, guaranteeing order of execution.
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/// </summary>
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/// <param name="action">The work to run.</param>
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public async Task WriteAsync(Action<Realm> action)
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public Task WriteAsync(Action<Realm> action)
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{
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total_writes_async.Value++;
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using (var realm = getRealmInstance())
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await realm.WriteAsync(() => action(realm));
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// Regardless of calling Realm.GetInstance of Realm.GetInstanceAsync, there is a blocking overhead on retrieval.
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// Adding a forced Task.Run resolves this.
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return Task.Run(async () =>
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{
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total_writes_async.Value++;
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// Not attempting to use Realm.GetInstanceAsync as there's seemingly no benefit to us (for now) and it adds complexity due to locking
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// concerns in getRealmInstance(). On a quick check, it looks to be more suited to cases where realm is connecting to an online sync
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// server, which we don't use. May want to report upstream or revisit in the future.
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using (var realm = getRealmInstance())
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// ReSharper disable once AccessToDisposedClosure (WriteAsync should be marked as [InstantHandle]).
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await realm.WriteAsync(() => action(realm));
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});
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}
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/// <summary>
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