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mirror of https://github.com/ppy/osu.git synced 2024-09-22 04:07:25 +08:00

Rewrite to make better

This commit is contained in:
Dean Herbert 2017-05-15 12:54:56 +09:00
parent 3b87a938db
commit f730769186
2 changed files with 29 additions and 16 deletions

View File

@ -7,12 +7,17 @@ namespace osu.Game.Database
{
public class BeatmapDifficulty
{
/// <summary>
/// The default value used for all difficulty settings except <see cref="SliderMultiplier"/> and <see cref="SliderTickRate"/>.
/// </summary>
public const float DEFAULT_DIFFICULTY = 5;
[PrimaryKey, AutoIncrement]
public int ID { get; set; }
public float DrainRate { get; set; } = 5;
public float CircleSize { get; set; } = 5;
public float OverallDifficulty { get; set; } = 5;
public float ApproachRate { get; set; } = 5;
public float DrainRate { get; set; } = DEFAULT_DIFFICULTY;
public float CircleSize { get; set; } = DEFAULT_DIFFICULTY;
public float OverallDifficulty { get; set; } = DEFAULT_DIFFICULTY;
public float ApproachRate { get; set; } = DEFAULT_DIFFICULTY;
public float SliderMultiplier { get; set; } = 1;
public float SliderTickRate { get; set; } = 1;

View File

@ -11,7 +11,9 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
namespace osu.Game.Graphics.Cursor
{
@ -41,14 +43,10 @@ namespace osu.Game.Graphics.Cursor
public class OsuCursor : Container
{
private Container cursorContainer;
private Bindable<double> cursorScale;
private Bindable<bool> autoCursorScale;
private float beatmapCircleSize;
private const int default_circle_size = 5;
private float autoScaleMultiplier => autoCursorScale ? (float)(1 - 0.7 * (beatmapCircleSize - 4) / 5) : 1f;
private Bindable<WorkingBeatmap> beatmap;
public OsuCursor()
{
@ -121,19 +119,29 @@ namespace osu.Game.Graphics.Cursor
},
};
beatmapCircleSize = game.Beatmap.Value?.Beatmap.BeatmapInfo.Difficulty.CircleSize ?? default_circle_size;
beatmap = game.Beatmap.GetBoundCopy();
beatmap.ValueChanged += v => calculateScale();
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
cursorScale.ValueChanged += v => calculateScale();
cursorScale.ValueChanged += newValue => calculateScale();
autoCursorScale.ValueChanged += newValue => calculateScale();
cursorScale.TriggerChange();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += v => calculateScale();
calculateScale();
}
private void calculateScale()
{
cursorContainer.Scale = new Vector2((float)(autoScaleMultiplier * cursorScale));
float scale = (float)cursorScale.Value;
if (autoCursorScale && beatmap.Value != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.Difficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
}
cursorContainer.Scale = new Vector2(scale);
}
}
}