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Fix post-merge issues
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parent
1c412e233a
commit
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@ -2,8 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects;
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@ -24,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.UI
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private readonly CatcherArea catcherArea;
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private readonly CatcherArea catcherArea;
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public CatchPlayfield(BeatmapDifficulty difficulty)
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public CatchPlayfield(BeatmapDifficulty difficulty)
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: base(Axes.Y, BASE_WIDTH)
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: base(ScrollingDirection.Down, BASE_WIDTH)
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{
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{
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Container explodingFruitContainer;
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Container explodingFruitContainer;
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@ -64,7 +64,6 @@
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<Compile Include="Judgements\HoldNoteTickJudgement.cs" />
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<Compile Include="Judgements\HoldNoteTickJudgement.cs" />
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<Compile Include="Judgements\ManiaJudgement.cs" />
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<Compile Include="Judgements\ManiaJudgement.cs" />
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<Compile Include="ManiaDifficultyCalculator.cs" />
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<Compile Include="ManiaDifficultyCalculator.cs" />
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<Compile Include="Mods\IGenerateSpeedAdjustments.cs" />
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<Compile Include="Mods\ManiaKeyMod.cs" />
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<Compile Include="Mods\ManiaKeyMod.cs" />
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<Compile Include="Mods\ManiaModAutoplay.cs" />
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<Compile Include="Mods\ManiaModAutoplay.cs" />
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<Compile Include="Mods\ManiaModDaycore.cs" />
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<Compile Include="Mods\ManiaModDaycore.cs" />
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@ -120,7 +119,7 @@
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<Compile Include="UI\ManiaRulesetContainer.cs" />
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<Compile Include="UI\ManiaRulesetContainer.cs" />
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<Compile Include="UI\ManiaPlayfield.cs" />
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<Compile Include="UI\ManiaPlayfield.cs" />
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<Compile Include="ManiaRuleset.cs" />
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<Compile Include="ManiaRuleset.cs" />
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<Compile Include="Mods\ManiaMod.cs" />
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<Compile Include="Mods\ManiaModNoFail.cs" />
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<Compile Include="UI\SpecialColumnPosition.cs" />
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<Compile Include="UI\SpecialColumnPosition.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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