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Merge pull request #18438 from Susko3/use-normalised-precise-scrolling
Adjust `ScrollDelta` usages to account for normalised `IsPrecise` values
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commit
f708b98058
@ -52,7 +52,7 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2022.525.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2022.527.0" />
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</ItemGroup>
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<ItemGroup Label="Transitive Dependencies">
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<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
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@ -329,7 +329,7 @@ namespace osu.Game.Overlays.Volume
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if (isPrecise)
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{
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scrollAccumulation += delta * adjust_step * 0.1;
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scrollAccumulation += delta * adjust_step;
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while (Precision.AlmostBigger(Math.Abs(scrollAccumulation), precision))
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{
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@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Edit
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public abstract class DistancedHitObjectComposer<TObject> : HitObjectComposer<TObject>, IDistanceSnapProvider, IScrollBindingHandler<GlobalAction>
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where TObject : HitObject
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{
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private const float adjust_step = 0.1f;
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public Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1.0)
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{
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MinValue = 0.1,
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@ -61,7 +63,7 @@ namespace osu.Game.Rulesets.Edit
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Child = distanceSpacingSlider = new ExpandableSlider<double, SizeSlider<double>>
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{
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Current = { BindTarget = DistanceSpacingMultiplier },
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KeyboardStep = 0.1f,
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KeyboardStep = adjust_step,
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}
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}
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});
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@ -93,7 +95,7 @@ namespace osu.Game.Rulesets.Edit
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{
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case GlobalAction.EditorIncreaseDistanceSpacing:
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case GlobalAction.EditorDecreaseDistanceSpacing:
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return adjustDistanceSpacing(e.Action, 0.1f);
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return adjustDistanceSpacing(e.Action, adjust_step);
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}
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return false;
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@ -109,7 +111,7 @@ namespace osu.Game.Rulesets.Edit
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{
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case GlobalAction.EditorIncreaseDistanceSpacing:
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case GlobalAction.EditorDecreaseDistanceSpacing:
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return adjustDistanceSpacing(e.Action, e.ScrollAmount * (e.IsPrecise ? 0.01f : 0.1f));
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return adjustDistanceSpacing(e.Action, e.ScrollAmount * adjust_step);
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}
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return false;
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@ -493,7 +493,7 @@ namespace osu.Game.Screens.Edit
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if (scrollAccumulation != 0 && Math.Sign(scrollAccumulation) != scrollDirection)
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scrollAccumulation = scrollDirection * (precision - Math.Abs(scrollAccumulation));
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scrollAccumulation += scrollComponent * (e.IsPrecise ? 0.1 : 1);
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scrollAccumulation += scrollComponent;
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// because we are doing snapped seeking, we need to add up precise scrolls until they accumulate to an arbitrary cut-off.
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while (Math.Abs(scrollAccumulation) >= precision)
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@ -35,7 +35,7 @@
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Realm" Version="10.11.2" />
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<PackageReference Include="ppy.osu.Framework" Version="2022.525.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2022.527.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
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<PackageReference Include="Sentry" Version="3.17.1" />
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<PackageReference Include="SharpCompress" Version="0.31.0" />
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@ -61,7 +61,7 @@
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<Reference Include="System.Net.Http" />
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.525.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.527.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
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</ItemGroup>
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<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
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@ -84,7 +84,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="ppy.osu.Framework" Version="2022.525.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2022.527.0" />
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<PackageReference Include="SharpCompress" Version="0.31.0" />
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<PackageReference Include="NUnit" Version="3.13.3" />
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<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
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