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Fix naming rule violations

This commit is contained in:
Aaron Hong 2022-06-01 01:03:21 -07:00
parent fcc05396bc
commit f6e9dfe7bf
3 changed files with 7 additions and 7 deletions

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
/// </summary>
internal class LegacyInputDrum : Container
{
public float centre_size = 0.5f;
public float CentreSize = 0.5f;
private LegacyHalfDrum left;
private LegacyHalfDrum right;
private Container content;

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.UI
public class DrumTouchInputArea : Container
{
// The percent of the drum that extends past the bottom of the screen (set to 0.0f to show the full drum)
private const float offscreenPercent = 0.35f;
private const float offscreen_percent = 0.35f;
private InputDrum touchInputDrum;
private Circle drumBackground;
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Padding = new MarginPadding
{
Top = TaikoPlayfield.DEFAULT_HEIGHT * 2f, // Visual elements should start right below the playfield
Bottom = -touchInputDrum.DrawHeight * offscreenPercent, // The drum should go past the bottom of the screen so that it can be wider
Bottom = -touchInputDrum.DrawHeight * offscreen_percent, // The drum should go past the bottom of the screen so that it can be wider
};
}
@ -151,7 +151,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Vector2 inputPositionToDrumCentreDelta = touchInputDrum.ToLocalSpace(inputPosition) - touchInputDrum.OriginPosition;
float inputDrumRadius = Math.Max(touchInputDrum.Width, touchInputDrum.DrawHeight) / 2f;
float centreRadius = (inputDrumRadius * touchInputDrum.centre_size);
float centreRadius = (inputDrumRadius * touchInputDrum.CentreSize);
return inputPositionToDrumCentreDelta.Length <= centreRadius;
}
}

View File

@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
internal class InputDrum : Container
{
public float centre_size = 0.7f;
public float CentreSize = 0.7f;
private const float middle_split = 0.025f;
public InputDrum()
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Scale = new Vector2(0.9f),
Children = new Drawable[]
{
new TaikoHalfDrum(false, centre_size)
new TaikoHalfDrum(false, CentreSize)
{
Name = "Left Half",
Anchor = Anchor.Centre,
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Taiko.UI
RimAction = TaikoAction.LeftRim,
CentreAction = TaikoAction.LeftCentre
},
new TaikoHalfDrum(true, centre_size)
new TaikoHalfDrum(true, CentreSize)
{
Name = "Right Half",
Anchor = Anchor.Centre,