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Merge pull request #1877 from smoogipoo/overlaycontainer-mouse-block

Allow mouse wheel to change volume in overlays
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Dean Herbert 2018-01-11 20:28:39 +09:00 committed by GitHub
commit f6e6701749
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3 changed files with 3 additions and 11 deletions

@ -1 +1 @@
Subproject commit 80bcb82ef8d2e1af1ce077f4a037b6d279ad9e74
Subproject commit 65947291229541de3eb1aff0e703f6968b07f976

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@ -33,15 +33,6 @@ namespace osu.Game.Graphics.Containers
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos);
protected override bool OnWheel(InputState state)
{
// always allow wheel to pass through to stuff outside our DrawRectangle.
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
return false;
return BlockPassThroughMouse;
}
protected override bool OnClick(InputState state)
{
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))

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@ -3,12 +3,13 @@
using System;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface.Volume
{
public class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction>
public class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
{
public Func<GlobalAction, bool> ActionRequested;