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https://github.com/ppy/osu.git
synced 2024-11-11 15:47:26 +08:00
Merge remote-tracking branch 'refs/remotes/ppy/master' into rankings-scope-selector
This commit is contained in:
commit
f6de286868
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
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{
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base.InitialiseDefaults();
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Set(ManiaRulesetSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
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Set(ManiaRulesetSetting.ScrollTime, 1500.0, 50.0, 5000.0, 50.0);
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Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
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}
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128
osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs
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128
osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs
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@ -0,0 +1,128 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Testing.Input;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneCursorTrail : OsuTestScene
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{
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[Test]
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public void TestSmoothCursorTrail()
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{
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Container scalingContainer = null;
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createTest(() => scalingContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = new CursorTrail()
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});
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AddStep("set large scale", () => scalingContainer.Scale = new Vector2(10));
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}
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[Test]
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public void TestLegacySmoothCursorTrail()
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{
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createTest(() => new LegacySkinContainer(false)
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{
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Child = new LegacyCursorTrail()
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});
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}
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[Test]
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public void TestLegacyDisjointCursorTrail()
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{
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createTest(() => new LegacySkinContainer(true)
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{
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Child = new LegacyCursorTrail()
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});
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}
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private void createTest(Func<Drawable> createContent) => AddStep("create trail", () =>
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{
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Clear();
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Add(new Container
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.8f),
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Child = new MovingCursorInputManager { Child = createContent?.Invoke() }
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});
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});
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[Cached(typeof(ISkinSource))]
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private class LegacySkinContainer : Container, ISkinSource
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{
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private readonly bool disjoint;
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public LegacySkinContainer(bool disjoint)
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{
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this.disjoint = disjoint;
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RelativeSizeAxes = Axes.Both;
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}
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public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
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public Texture GetTexture(string componentName)
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{
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switch (componentName)
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{
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case "cursortrail":
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var tex = new Texture(Texture.WhitePixel.TextureGL);
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if (disjoint)
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tex.ScaleAdjust = 1 / 25f;
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return tex;
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case "cursormiddle":
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return disjoint ? null : Texture.WhitePixel;
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}
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return null;
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}
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public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
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public event Action SourceChanged;
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}
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private class MovingCursorInputManager : ManualInputManager
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{
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public MovingCursorInputManager()
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{
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UseParentInput = false;
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}
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protected override void Update()
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{
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base.Update();
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const double spin_duration = 1000;
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double currentTime = Time.Current;
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double angle = (currentTime % spin_duration) / spin_duration * 2 * Math.PI;
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Vector2 rPos = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
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MoveMouseTo(ToScreenSpace(DrawSize / 2 + DrawSize / 3 * rPos));
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}
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}
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}
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}
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@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Osu
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HitCircle,
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FollowPoint,
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Cursor,
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CursorTrail,
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SliderScorePoint,
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ApproachCircle,
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ReverseArrow,
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55
osu.Game.Rulesets.Osu/Skinning/LegacyCursorTrail.cs
Normal file
55
osu.Game.Rulesets.Osu/Skinning/LegacyCursorTrail.cs
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@ -0,0 +1,55 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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public class LegacyCursorTrail : CursorTrail
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{
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private const double disjoint_trail_time_separation = 1000 / 60.0;
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private bool disjointTrail;
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private double lastTrailTime;
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public LegacyCursorTrail()
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{
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Blending = BlendingParameters.Additive;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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Texture = skin.GetTexture("cursortrail");
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disjointTrail = skin.GetTexture("cursormiddle") == null;
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if (Texture != null)
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{
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// stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation.
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Texture.ScaleAdjust *= 1.6f;
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}
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}
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protected override double FadeDuration => disjointTrail ? 150 : 500;
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protected override bool InterpolateMovements => !disjointTrail;
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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if (!disjointTrail)
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return base.OnMouseMove(e);
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if (Time.Current - lastTrailTime >= disjoint_trail_time_separation)
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{
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lastTrailTime = Time.Current;
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return base.OnMouseMove(e);
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}
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return false;
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}
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}
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}
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@ -45,6 +45,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
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switch (osuComponent.Component)
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{
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case OsuSkinComponents.FollowPoint:
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return this.GetAnimation(component.LookupName, true, false);
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case OsuSkinComponents.SliderFollowCircle:
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return this.GetAnimation("sliderfollowcircle", true, true);
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@ -78,6 +81,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
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return null;
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case OsuSkinComponents.CursorTrail:
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if (source.GetTexture("cursortrail") != null)
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return new LegacyCursorTrail();
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return null;
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case OsuSkinComponents.HitCircleText:
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var font = GetConfig<OsuSkinConfiguration, string>(OsuSkinConfiguration.HitCirclePrefix)?.Value ?? "default";
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var overlap = GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.HitCircleOverlap)?.Value ?? 0;
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@ -86,9 +95,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
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? null
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: new LegacySpriteText(source, font)
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{
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// Spacing value was reverse-engineered from the ratio of the rendered sprite size in the visual inspector vs the actual texture size
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Scale = new Vector2(0.96f),
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Spacing = new Vector2(-overlap * 0.89f, 0)
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// stable applies a blanket 0.8x scale to hitcircle fonts
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Scale = new Vector2(0.8f),
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Spacing = new Vector2(-overlap, 0)
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};
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}
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@ -5,6 +5,7 @@ using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using osu.Framework.Allocation;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Batches;
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using osu.Framework.Graphics.OpenGL.Vertices;
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@ -20,14 +21,13 @@ using osuTK.Graphics.ES30;
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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internal class CursorTrail : Drawable, IRequireHighFrequencyMousePosition
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public class CursorTrail : Drawable, IRequireHighFrequencyMousePosition
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{
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private const int max_sprites = 2048;
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private readonly TrailPart[] parts = new TrailPart[max_sprites];
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private int currentIndex;
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private IShader shader;
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private Texture texture;
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private double timeOffset;
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private float time;
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@ -47,11 +47,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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}
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders, TextureStore textures)
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private void load(ShaderManager shaders)
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{
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shader = shaders.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE);
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texture = textures.Get(@"Cursor/cursortrail");
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Scale = new Vector2(1 / texture.ScaleAdjust);
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}
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protected override void LoadComplete()
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@ -60,6 +58,40 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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resetTime();
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}
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private Texture texture = Texture.WhitePixel;
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public Texture Texture
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{
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get => texture;
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set
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{
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if (texture == value)
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return;
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texture = value;
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Invalidate(Invalidation.DrawNode);
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}
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}
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private readonly Cached<Vector2> partSizeCache = new Cached<Vector2>();
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private Vector2 partSize => partSizeCache.IsValid
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? partSizeCache.Value
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: (partSizeCache.Value = new Vector2(Texture.DisplayWidth, Texture.DisplayHeight) * DrawInfo.Matrix.ExtractScale().Xy);
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
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{
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if ((invalidation & (Invalidation.DrawInfo | Invalidation.RequiredParentSizeToFit | Invalidation.Presence)) > 0)
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partSizeCache.Invalidate();
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return base.Invalidate(invalidation, source, shallPropagate);
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}
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/// <summary>
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/// The amount of time to fade the cursor trail pieces.
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/// </summary>
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protected virtual double FadeDuration => 300;
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public override bool IsPresent => true;
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protected override void Update()
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@ -70,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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const int fade_clock_reset_threshold = 1000000;
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time = (float)(Time.Current - timeOffset) / 300f;
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time = (float)((Time.Current - timeOffset) / FadeDuration);
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if (time > fade_clock_reset_threshold)
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resetTime();
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}
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@ -87,7 +119,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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timeOffset = Time.Current;
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}
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private Vector2 size => texture.Size * Scale;
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/// <summary>
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/// Whether to interpolate mouse movements and add trail pieces at intermediate points.
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/// </summary>
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protected virtual bool InterpolateMovements => true;
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private Vector2? lastPosition;
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private readonly InputResampler resampler = new InputResampler();
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@ -109,29 +144,41 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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Trace.Assert(lastPosition.HasValue);
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// ReSharper disable once PossibleInvalidOperationException
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Vector2 pos1 = lastPosition.Value;
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Vector2 diff = pos2 - pos1;
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float distance = diff.Length;
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Vector2 direction = diff / distance;
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float interval = size.X / 2 * 0.9f;
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for (float d = interval; d < distance; d += interval)
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if (InterpolateMovements)
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{
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lastPosition = pos1 + direction * d;
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// ReSharper disable once PossibleInvalidOperationException
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Vector2 pos1 = lastPosition.Value;
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Vector2 diff = pos2 - pos1;
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float distance = diff.Length;
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Vector2 direction = diff / distance;
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parts[currentIndex].Position = lastPosition.Value;
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parts[currentIndex].Time = time;
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++parts[currentIndex].InvalidationID;
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float interval = partSize.X / 2.5f;
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currentIndex = (currentIndex + 1) % max_sprites;
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for (float d = interval; d < distance; d += interval)
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{
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lastPosition = pos1 + direction * d;
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addPart(lastPosition.Value);
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}
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}
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else
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{
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lastPosition = pos2;
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addPart(lastPosition.Value);
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}
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}
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return base.OnMouseMove(e);
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}
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private void addPart(Vector2 screenSpacePosition)
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{
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parts[currentIndex].Position = screenSpacePosition;
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parts[currentIndex].Time = time;
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++parts[currentIndex].InvalidationID;
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currentIndex = (currentIndex + 1) % max_sprites;
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}
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protected override DrawNode CreateDrawNode() => new TrailDrawNode(this);
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private struct TrailPart
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@ -168,7 +215,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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shader = Source.shader;
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texture = Source.texture;
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size = Source.size;
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size = Source.partSize;
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time = Source.time;
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for (int i = 0; i < Source.parts.Length; ++i)
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|
@ -6,9 +6,12 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.UI;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
|
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@ -22,17 +25,14 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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|
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private readonly Bindable<bool> showTrail = new Bindable<bool>(true);
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|
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private readonly CursorTrail cursorTrail;
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private readonly Drawable cursorTrail;
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|
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public OsuCursorContainer()
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{
|
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InternalChild = fadeContainer = new Container
|
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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cursorTrail = new CursorTrail { Depth = 1 }
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}
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Child = cursorTrail = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.CursorTrail), _ => new DefaultCursorTrail(), confineMode: ConfineMode.NoScaling)
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};
|
||||
}
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||||
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||||
@ -98,5 +98,15 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
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ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
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||||
}
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||||
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private class DefaultCursorTrail : CursorTrail
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{
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[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
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{
|
||||
Texture = textures.Get(@"Cursor/cursortrail");
|
||||
Scale = new Vector2(1 / Texture.ScaleAdjust);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System.Threading.Tasks;
|
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using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Text;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Skinning
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||||
@ -18,7 +17,7 @@ namespace osu.Game.Skinning
|
||||
Shadow = false;
|
||||
UseFullGlyphHeight = false;
|
||||
|
||||
Font = new FontUsage(font, OsuFont.DEFAULT_FONT_SIZE);
|
||||
Font = new FontUsage(font, 1);
|
||||
glyphStore = new LegacyGlyphStore(skin);
|
||||
}
|
||||
|
||||
@ -37,10 +36,6 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
var texture = skin.GetTexture($"{fontName}-{character}");
|
||||
|
||||
if (texture != null)
|
||||
// Approximate value that brings character sizing roughly in-line with stable
|
||||
texture.ScaleAdjust *= 18;
|
||||
|
||||
if (texture == null)
|
||||
return null;
|
||||
|
||||
|
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