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mirror of https://github.com/ppy/osu.git synced 2024-12-14 16:52:54 +08:00

fixed shape bindable not working, test creation, removal of Clear(), adjusted settings names

This commit is contained in:
Mk-56spn 2022-09-10 20:30:43 +02:00
parent 05797cb9e5
commit f6aef73f9e
2 changed files with 126 additions and 5 deletions

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@ -0,0 +1,119 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Diagnostics;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneColourHitErrorMeter : OsuTestScene
{
private DependencyProvidingContainer dependencyContainer;
private readonly Bindable<JudgementResult> lastJudgementResult = new Bindable<JudgementResult>();
private ScoreProcessor scoreProcessor;
private int iteration;
private ColourHitErrorMeter colourHitErrorMeter;
public TestSceneColourHitErrorMeter()
{
AddSliderStep("Manual Opacity test", 0.01f, 1, 1, alpha =>
{
if (colourHitErrorMeter != null) colourHitErrorMeter.HitShapeOpacity.Value = alpha;
});
AddSliderStep("Manual spacing test", 0, 10, 2, spacing =>
{
if (colourHitErrorMeter != null) colourHitErrorMeter.HitShapeSpacing.Value = spacing;
});
}
[SetUpSteps]
public void SetupSteps() => AddStep("Create components", () =>
{
var ruleset = CreateRuleset();
Debug.Assert(ruleset != null);
scoreProcessor = new ScoreProcessor(ruleset);
Child = dependencyContainer = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[]
{
(typeof(ScoreProcessor), scoreProcessor)
}
};
dependencyContainer.Child = colourHitErrorMeter = new ColourHitErrorMeter
{
Margin = new MarginPadding
{
Top = 100
},
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Scale = new Vector2(2),
};
});
protected override Ruleset CreateRuleset() => new OsuRuleset();
[Test]
public void TestOpacityChange()
{
AddRepeatStep("Add judgement", applyOneJudgement, 5);
AddStep("Change opacity to 30%", () => colourHitErrorMeter.HitShapeOpacity.Value = 0.3f);
AddRepeatStep("Add judgement", applyOneJudgement, 5);
}
[Test]
public void TestSpacingChange()
{
AddRepeatStep("Add judgement", applyOneJudgement, 5);
AddStep("Change spacing", () => colourHitErrorMeter.HitShapeSpacing.Value = 10);
AddRepeatStep("Add judgement", applyOneJudgement, 5);
}
[Test]
public void TestShapeChange()
{
AddRepeatStep("Add judgement", applyOneJudgement, 10);
AddStep("Judgement count change to 4", () => colourHitErrorMeter.HitShapeCount.Value = 4);
AddRepeatStep("Add judgement", applyOneJudgement, 8);
}
[Test]
public void TestHitErrorShapeChange()
{
AddRepeatStep("Add judgement", applyOneJudgement, 8);
AddStep("Change shape square", () => colourHitErrorMeter.HitShape.Value = ColourHitErrorMeter.ShapeStyle.Square);
AddRepeatStep("Add judgement", applyOneJudgement, 10);
}
private void applyOneJudgement()
{
lastJudgementResult.Value = new OsuJudgementResult(new HitObject
{
StartTime = iteration * 10000,
}, new OsuJudgement())
{
Type = HitResult.Great,
};
scoreProcessor.ApplyResult(lastJudgementResult.Value);
iteration++;
}
}
}

View File

@ -20,7 +20,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
private const int animation_duration = 200;
private const int drawable_judgement_size = 8;
[SettingSource("Hit error amount", "Number of hit error shapes")]
[SettingSource("Judgement count", "Number of displayed judgements")]
public BindableNumber<int> HitShapeCount { get; } = new BindableNumber<int>(20)
{
MinValue = 1,
@ -28,7 +28,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
Precision = 1
};
[SettingSource("Opacity", "Visibility of object")]
[SettingSource("Opacity", "Visibility of the displayed judgements")]
public BindableNumber<float> HitShapeOpacity { get; } = new BindableNumber<float>(1)
{
MinValue = 0.01f,
@ -36,7 +36,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
Precision = 0.01f,
};
[SettingSource("Spacing", "Space between hit error shapes")]
[SettingSource("Spacing", "Space between each displayed judgement")]
public BindableNumber<float> HitShapeSpacing { get; } = new BindableNumber<float>(2)
{
MinValue = 0,
@ -44,7 +44,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
Precision = 0.1f
};
[SettingSource("Shape", "The shape of each displayed error")]
[SettingSource("Shape", "The shape of each displayed judgement")]
public Bindable<ShapeStyle> HitShape { get; } = new Bindable<ShapeStyle>();
private readonly JudgementFlow judgementsFlow;
@ -74,9 +74,11 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
}, true);
HitShapeCount.BindValueChanged(_ =>
{
judgementsFlow.Clear();
//Used to clear out the overflowing judgement children when the value is lowered
judgementsFlow.RemoveAll(_ => true);
judgementsFlow.Height = HitShapeCount.Value * (drawable_judgement_size + HitShapeSpacing.Value) - HitShapeSpacing.Value;
}, true);
HitShape.BindValueChanged(_ => judgementsFlow.Shape.Value = HitShape.Value, true);
}
public override void Clear() => judgementsFlow.Clear();