mirror of
https://github.com/ppy/osu.git
synced 2025-01-14 04:02:59 +08:00
Add test showing broken input in HUD overlay when hidden
This commit is contained in:
parent
26a473e85e
commit
f6a8cc3f32
@ -16,6 +16,7 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
@ -148,6 +149,42 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestInputDoesntWorkWhenHUDHidden()
|
||||
{
|
||||
SongProgressBar getSongProgress() => hudOverlay.ChildrenOfType<SongProgressBar>().Single();
|
||||
|
||||
bool seeked = false;
|
||||
|
||||
createNew();
|
||||
|
||||
AddStep("bind seek", () =>
|
||||
{
|
||||
seeked = false;
|
||||
|
||||
var progress = getSongProgress();
|
||||
|
||||
progress.ShowHandle = true;
|
||||
progress.OnSeek += _ => seeked = true;
|
||||
});
|
||||
|
||||
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
|
||||
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
|
||||
|
||||
AddStep("attempt seek", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(getSongProgress());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("seek not performed", () => !seeked);
|
||||
|
||||
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
|
||||
|
||||
AddStep("attempt seek", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("seek performed", () => seeked);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHiddenHUDDoesntBlockComponentUpdates()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user