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add request logic in wiki overlay

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Gagah Pangeran Rosfatiputra 2021-05-19 19:09:03 +07:00
parent d4013bd885
commit f6a088e699
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@ -1,17 +1,107 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Wiki;
using osu.Game.Overlays.Wiki.Markdown;
namespace osu.Game.Overlays
{
public class WikiOverlay : OnlineOverlay<WikiHeader>
{
private const string index_path = "Main_Page";
private readonly Bindable<string> path = new Bindable<string>(index_path);
[Cached]
private readonly Bindable<APIWikiPage> wikiData = new Bindable<APIWikiPage>();
[Resolved]
private IAPIProvider api { get; set; }
private GetWikiRequest request;
private CancellationTokenSource cancellationToken;
private bool displayUpdateRequired = true;
public WikiOverlay()
: base(OverlayColourScheme.Orange, false)
{
}
private void onPathChanged(ValueChangedEvent<string> e)
{
cancellationToken?.Cancel();
request?.Cancel();
request = new GetWikiRequest(e.NewValue);
Loading.Show();
request.Success += response => Schedule(() => onSuccess(response));
api.PerformAsync(request);
}
private void onSuccess(APIWikiPage response)
{
wikiData.Value = response;
LoadDisplay(new WikiMarkdownContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
CurrentPath = $"{path.Value}/",
Text = response.Markdown,
});
}
protected override WikiHeader CreateHeader() => new WikiHeader();
protected override void LoadComplete()
{
base.LoadComplete();
path.BindValueChanged(onPathChanged);
}
protected override void PopIn()
{
base.PopIn();
if (displayUpdateRequired)
{
path.TriggerChange();
displayUpdateRequired = false;
}
}
protected override void PopOutComplete()
{
base.PopOutComplete();
displayUpdateRequired = true;
}
protected void LoadDisplay(Drawable display)
{
ScrollFlow.ScrollToStart();
LoadComponentAsync(display, loaded =>
{
Child = loaded;
Loading.Hide();
}, (cancellationToken = new CancellationTokenSource()).Token);
}
protected override void Dispose(bool isDisposing)
{
cancellationToken?.Cancel();
request?.Cancel();
base.Dispose(isDisposing);
}
}
}