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synced 2024-12-15 01:43:20 +08:00
Move async logic to framework.
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36af868f44
commit
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@ -142,9 +142,15 @@ namespace osu.Game.Screens.Select.Leaderboards
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Padding = new MarginPadding(edge_margin),
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Children = new Drawable[]
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{
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avatar = new Avatar(Score.User ?? new User { Id = Score.UserID })
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avatar = new DelayedLoadContainer
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{
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TimeBeforeLoad = 500,
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Size = new Vector2(HEIGHT - edge_margin * 2, HEIGHT - edge_margin * 2),
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Children = new Drawable[]
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{
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new Avatar(Score.User ?? new User { Id = Score.UserID })
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{
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RelativeSizeAxes = Axes.Both,
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CornerRadius = corner_radius,
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Masking = true,
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EdgeEffect = new EdgeEffect
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@ -154,6 +160,8 @@ namespace osu.Game.Screens.Select.Leaderboards
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Colour = Color4.Black.Opacity(0.2f),
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},
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},
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Y,
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@ -1,8 +1,6 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -13,75 +11,31 @@ namespace osu.Game.Users
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{
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public class Avatar : Container
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{
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private const int time_before_load = 500;
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private Drawable sprite;
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private readonly User user;
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private readonly bool delayedLoad;
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/// <summary>
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/// An avatar for specified user.
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/// </summary>
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/// <param name="user">The user. A null value will get a placeholder avatar.</param>
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/// <param name="delayedLoad">Whether we should delay the load of the avatar until it has been on-screen for a specified duration.</param>
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public Avatar(User user = null, bool delayedLoad = true)
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public Avatar(User user = null)
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{
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this.user = user;
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this.delayedLoad = delayedLoad;
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}
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private Action performLoad;
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private Task loadTask;
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[BackgroundDependencyLoader(permitNulls: true)]
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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performLoad = () =>
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{
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Texture texture = null;
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if (user?.Id > 1) texture = textures.Get($@"https://a.ppy.sh/{user.Id}");
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if (texture == null) texture = textures.Get(@"Online/avatar-guest");
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sprite = new Sprite
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Add(new Sprite
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{
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Texture = texture,
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FillMode = FillMode.Fit,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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Schedule(() =>
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{
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Add(sprite);
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sprite.FadeInFromZero(150);
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});
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};
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}
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private double timeVisible;
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private bool shouldLoad => !delayedLoad || timeVisible > time_before_load;
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protected override void Update()
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{
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base.Update();
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if (!shouldLoad)
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{
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//Special optimisation to not start loading until we are within bounds of our closest ScrollContainer parent.
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ScrollContainer scroll = null;
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IContainer cursor = this;
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while (scroll == null && (cursor = cursor.Parent) != null)
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scroll = cursor as ScrollContainer;
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if (scroll?.ScreenSpaceDrawQuad.Intersects(ScreenSpaceDrawQuad) ?? true)
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timeVisible += Time.Elapsed;
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else
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timeVisible = 0;
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}
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if (shouldLoad && loadTask == null)
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(loadTask = Task.Factory.StartNew(performLoad, TaskCreationOptions.LongRunning)).ConfigureAwait(false);
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}
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}
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}
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@ -11,7 +11,7 @@ namespace osu.Game.Users
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/// </summary>
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public class UpdateableAvatar : Container
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{
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private Avatar displayedAvatar;
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private Container displayedAvatar;
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private User user;
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@ -40,7 +40,14 @@ namespace osu.Game.Users
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{
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displayedAvatar?.FadeOut(300);
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displayedAvatar?.Expire();
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Add(displayedAvatar = new Avatar(user, false) { RelativeSizeAxes = Axes.Both });
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Add(displayedAvatar = new AsyncLoadContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new Avatar(user) { RelativeSizeAxes = Axes.Both }
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}
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});
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}
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}
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}
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