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mirror of https://github.com/ppy/osu.git synced 2024-09-22 01:27:29 +08:00

Update score submission serialisation tests to use SubmittableScore

This commit is contained in:
Dean Herbert 2021-10-29 14:32:31 +09:00
parent cd7bd935f6
commit f68d6dbc8f
3 changed files with 84 additions and 72 deletions

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@ -8,6 +8,7 @@ using osu.Framework.Bindables;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.Solo;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -88,33 +89,27 @@ namespace osu.Game.Tests.Online
} }
[Test] [Test]
public void TestDeserialiseScoreInfoWithEmptyMods() public void TestDeserialiseSubmittableScoreWithEmptyMods()
{ {
var score = new ScoreInfo { Ruleset = new OsuRuleset().RulesetInfo }; var score = new SubmittableScore(new ScoreInfo { Ruleset = new OsuRuleset().RulesetInfo });
var deserialised = JsonConvert.DeserializeObject<ScoreInfo>(JsonConvert.SerializeObject(score)); var deserialised = JsonConvert.DeserializeObject<SubmittableScore>(JsonConvert.SerializeObject(score));
if (deserialised != null)
deserialised.Ruleset = new OsuRuleset().RulesetInfo;
Assert.That(deserialised?.Mods.Length, Is.Zero); Assert.That(deserialised?.Mods.Length, Is.Zero);
} }
[Test] [Test]
public void TestDeserialiseScoreInfoWithCustomModSetting() public void TestDeserialiseSubmittableScoreWithCustomModSetting()
{ {
var score = new ScoreInfo var score = new SubmittableScore(new ScoreInfo
{ {
Ruleset = new OsuRuleset().RulesetInfo, Ruleset = new OsuRuleset().RulesetInfo,
Mods = new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 2 } } } Mods = new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 2 } } }
}; });
var deserialised = JsonConvert.DeserializeObject<ScoreInfo>(JsonConvert.SerializeObject(score)); var deserialised = JsonConvert.DeserializeObject<SubmittableScore>(JsonConvert.SerializeObject(score));
if (deserialised != null) Assert.That((deserialised?.Mods[0])?.Settings["speed_change"], Is.EqualTo(2));
deserialised.Ruleset = new OsuRuleset().RulesetInfo;
Assert.That(((OsuModDoubleTime)deserialised?.Mods[0])?.SpeedChange.Value, Is.EqualTo(2));
} }
private class TestRuleset : Ruleset private class TestRuleset : Ruleset

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@ -1,17 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Net.Http; using System.Net.Http;
using Newtonsoft.Json; using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using osu.Framework.IO.Network; using osu.Framework.IO.Network;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms; using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Online.Solo namespace osu.Game.Online.Solo
{ {
@ -47,57 +42,4 @@ namespace osu.Game.Online.Solo
protected override string Target => $@"beatmaps/{beatmapId}/solo/scores/{scoreId}"; protected override string Target => $@"beatmaps/{beatmapId}/solo/scores/{scoreId}";
} }
/// <summary>
/// A class specifically for sending scores to the API during score submission.
/// This is used instead of <see cref="APIScoreInfo"/> due to marginally different serialisation naming requirements.
/// </summary>
public class SubmittableScore
{
[JsonProperty("rank")]
[JsonConverter(typeof(StringEnumConverter))]
public ScoreRank Rank { get; }
[JsonProperty("total_score")]
public long TotalScore { get; }
[JsonProperty("accuracy")]
public double Accuracy { get; }
[JsonProperty(@"pp")]
public double? PP { get; }
[JsonProperty("max_combo")]
public int MaxCombo { get; }
[JsonProperty("ruleset_id")]
public int RulesetID { get; }
[JsonProperty("passed")]
public bool Passed { get; }
// Used for API serialisation/deserialisation.
[JsonProperty("mods")]
public APIMod[] Mods { get; }
[JsonProperty("user")]
public User User { get; }
[JsonProperty("statistics")]
public Dictionary<HitResult, int> Statistics { get; }
public SubmittableScore(ScoreInfo score)
{
Rank = score.Rank;
TotalScore = score.TotalScore;
Accuracy = score.Accuracy;
PP = score.PP;
MaxCombo = score.MaxCombo;
RulesetID = score.RulesetID;
Passed = score.Passed;
Mods = score.APIMods;
User = score.User;
Statistics = score.Statistics;
}
}
} }

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@ -0,0 +1,75 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Online.Solo
{
/// <summary>
/// A class specifically for sending scores to the API during score submission.
/// This is used instead of <see cref="APIScoreInfo"/> due to marginally different serialisation naming requirements.
/// </summary>
[Serializable]
public class SubmittableScore
{
[JsonProperty("rank")]
[JsonConverter(typeof(StringEnumConverter))]
public ScoreRank Rank { get; set; }
[JsonProperty("total_score")]
public long TotalScore { get; set; }
[JsonProperty("accuracy")]
public double Accuracy { get; set; }
[JsonProperty(@"pp")]
public double? PP { get; set; }
[JsonProperty("max_combo")]
public int MaxCombo { get; set; }
[JsonProperty("ruleset_id")]
public int RulesetID { get; set; }
[JsonProperty("passed")]
public bool Passed { get; set; }
// Used for API serialisation/deserialisation.
[JsonProperty("mods")]
public APIMod[] Mods { get; set; }
[JsonProperty("user")]
public User User { get; set; }
[JsonProperty("statistics")]
public Dictionary<HitResult, int> Statistics { get; set; }
[UsedImplicitly]
public SubmittableScore()
{
}
public SubmittableScore(ScoreInfo score)
{
Rank = score.Rank;
TotalScore = score.TotalScore;
Accuracy = score.Accuracy;
PP = score.PP;
MaxCombo = score.MaxCombo;
RulesetID = score.RulesetID;
Passed = score.Passed;
Mods = score.APIMods;
User = score.User;
Statistics = score.Statistics;
}
}
}