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Add test for removing chat messages
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@ -40,6 +40,7 @@ namespace osu.Game.Tests.Visual.Online
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private ChannelManager channelManager;
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private readonly APIUser testUser = new APIUser { Username = "test user", Id = 5071479 };
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private readonly APIUser testUser1 = new APIUser { Username = "test user", Id = 5071480 };
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private Channel[] testChannels;
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private Message[] initialMessages;
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@ -500,6 +501,35 @@ namespace osu.Game.Tests.Visual.Online
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waitForChannel1Visible();
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}
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[Test]
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public void TestRemoveMessages()
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{
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AddStep("Show overlay with channel", () =>
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{
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chatOverlay.Show();
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channelManager.CurrentChannel.Value = channelManager.JoinChannel(testChannel1);
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});
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AddAssert("Overlay is visible", () => chatOverlay.State.Value == Visibility.Visible);
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waitForChannel1Visible();
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AddStep("Send message from another user", () =>
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{
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testChannel1.AddNewMessages(new Message
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{
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ChannelId = testChannel1.Id,
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Content = "Message from another user",
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Timestamp = DateTimeOffset.Now,
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Sender = testUser1,
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});
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});
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AddStep("Remove messages from other user", () =>
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{
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testChannel1.RemoveMessagesFromUser(testUser.Id);
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});
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}
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private void joinTestChannel(int i)
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{
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AddStep($"Join test channel {i}", () => channelManager.JoinChannel(testChannels[i]));
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@ -149,6 +149,20 @@ namespace osu.Game.Online.Chat
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NewMessagesArrived?.Invoke(messages);
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}
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public void RemoveMessagesFromUser(int userId)
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{
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for (int i = 0; i < Messages.Count; i++)
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{
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var message = Messages[i];
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if (message.SenderId == userId)
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{
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Messages.RemoveAt(i--);
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MessageRemoved?.Invoke(message);
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}
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}
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}
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/// <summary>
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/// Replace or remove a message from the channel.
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/// </summary>
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