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Merge branch 'master' into span_fromHex

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Dan Balasescu 2020-02-14 12:09:34 +09:00 committed by GitHub
commit f64f934204
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3 changed files with 8 additions and 15 deletions

View File

@ -40,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.Edit
if (existing == null)
return;
hitObject.RemoveTransform(existing);
using (hitObject.BeginAbsoluteSequence(existing.StartTime))
hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
break;

View File

@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
HitObject.DefaultsApplied += onDefaultsApplied;
startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy();
startTimeBindable.BindValueChanged(_ => updateState(ArmedState.Idle, true));
startTimeBindable.BindValueChanged(_ => updateState(State.Value, true));
if (HitObject is IHasComboInformation combo)
{
@ -250,8 +250,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
double transformTime = HitObject.StartTime - InitialLifetimeOffset;
base.ApplyTransformsAt(transformTime, true);
base.ClearTransformsAfter(transformTime, true);
base.ApplyTransformsAt(double.MinValue, true);
base.ClearTransformsAfter(double.MinValue, true);
using (BeginAbsoluteSequence(transformTime, true))
{

View File

@ -7,7 +7,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects;
@ -76,17 +75,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
#endregion
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (currentPlacement != null)
{
updatePlacementPosition(e.ScreenSpaceMousePosition);
return true;
}
return base.OnMouseMove(e);
}
protected override void Update()
{
base.Update();
@ -95,6 +83,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
createPlacement();
else if (currentPlacement?.PlacementActive == false)
removePlacement();
if (currentPlacement != null)
updatePlacementPosition(inputManager.CurrentState.Mouse.Position);
}
protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)