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Add filter effect to collection management dialog
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@ -2,11 +2,13 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Audio.Effects;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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@ -19,6 +21,7 @@ namespace osu.Game.Collections
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{
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private const double enter_duration = 500;
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private const double exit_duration = 200;
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private Filter lpFilter;
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[Resolved(CanBeNull = true)]
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private CollectionManager collectionManager { get; set; }
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@ -36,7 +39,7 @@ namespace osu.Game.Collections
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours, AudioManager audio)
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{
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Children = new Drawable[]
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{
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@ -108,7 +111,8 @@ namespace osu.Game.Collections
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},
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}
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}
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}
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},
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lpFilter = new Filter(audio.TrackMixer)
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};
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}
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@ -116,6 +120,7 @@ namespace osu.Game.Collections
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{
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base.PopIn();
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lpFilter.CutoffTo(300, 100, Easing.OutCubic);
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this.FadeIn(enter_duration, Easing.OutQuint);
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this.ScaleTo(0.9f).Then().ScaleTo(1f, enter_duration, Easing.OutQuint);
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}
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@ -124,6 +129,7 @@ namespace osu.Game.Collections
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{
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base.PopOut();
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lpFilter.CutoffTo(lpFilter.MaxCutoff, 100, Easing.InCubic);
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this.FadeOut(exit_duration, Easing.OutQuint);
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this.ScaleTo(0.9f, exit_duration);
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