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Mark ready-button-pressing multiplayer tests with FlakyTest
attribute
This commit is contained in:
parent
1a776eb546
commit
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@ -377,6 +377,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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}
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[Test]
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[Test]
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[FlakyTest]
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/*
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* On a slight investigation, this is occurring due to the ready button
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* not receiving the click input generated by the manual input manager.
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*
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* TearDown : System.TimeoutException : "wait for ready button to be enabled" timed out
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* --TearDown
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* at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
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* at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
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* at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
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*/
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public void TestUserSetToIdleWhenBeatmapDeleted()
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public void TestUserSetToIdleWhenBeatmapDeleted()
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{
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{
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createRoom(() => new Room
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createRoom(() => new Room
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@ -398,6 +409,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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}
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[Test]
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[Test]
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[FlakyTest] // See above
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public void TestPlayStartsWithCorrectBeatmapWhileAtSongSelect()
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public void TestPlayStartsWithCorrectBeatmapWhileAtSongSelect()
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{
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{
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PlaylistItem? item = null;
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PlaylistItem? item = null;
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@ -438,6 +450,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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}
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[Test]
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[Test]
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[FlakyTest] // See above
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public void TestPlayStartsWithCorrectRulesetWhileAtSongSelect()
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public void TestPlayStartsWithCorrectRulesetWhileAtSongSelect()
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{
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{
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PlaylistItem? item = null;
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PlaylistItem? item = null;
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@ -478,6 +491,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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}
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[Test]
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[Test]
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[FlakyTest] // See above
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public void TestPlayStartsWithCorrectModsWhileAtSongSelect()
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public void TestPlayStartsWithCorrectModsWhileAtSongSelect()
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{
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{
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PlaylistItem? item = null;
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PlaylistItem? item = null;
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@ -651,6 +665,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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}
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[Test]
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[Test]
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[FlakyTest] // See above
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public void TestGameplayFlow()
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public void TestGameplayFlow()
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{
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{
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createRoom(() => new Room
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createRoom(() => new Room
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@ -678,6 +693,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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}
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[Test]
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[Test]
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[FlakyTest] // See above
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public void TestGameplayExitFlow()
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public void TestGameplayExitFlow()
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{
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{
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Bindable<double>? holdDelay = null;
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Bindable<double>? holdDelay = null;
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@ -715,6 +731,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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}
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[Test]
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[Test]
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[FlakyTest] // See above
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public void TestGameplayDoesntStartWithNonLoadedUser()
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public void TestGameplayDoesntStartWithNonLoadedUser()
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{
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{
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createRoom(() => new Room
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createRoom(() => new Room
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@ -796,6 +813,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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}
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[Test]
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[Test]
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[FlakyTest] // See above
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public void TestSpectatingStateResetOnBackButtonDuringGameplay()
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public void TestSpectatingStateResetOnBackButtonDuringGameplay()
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{
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{
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createRoom(() => new Room
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createRoom(() => new Room
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@ -831,6 +849,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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}
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[Test]
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[Test]
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[FlakyTest] // See above
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public void TestSpectatingStateNotResetOnBackButtonOutsideOfGameplay()
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public void TestSpectatingStateNotResetOnBackButtonOutsideOfGameplay()
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{
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{
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createRoom(() => new Room
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createRoom(() => new Room
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@ -869,6 +888,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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}
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[Test]
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[Test]
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[FlakyTest] // See above
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public void TestItemAddedByOtherUserDuringGameplay()
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public void TestItemAddedByOtherUserDuringGameplay()
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{
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{
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createRoom(() => new Room
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createRoom(() => new Room
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@ -899,6 +919,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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}
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[Test]
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[Test]
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[FlakyTest] // See above
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public void TestItemAddedAndDeletedByOtherUserDuringGameplay()
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public void TestItemAddedAndDeletedByOtherUserDuringGameplay()
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{
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{
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createRoom(() => new Room
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createRoom(() => new Room
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