1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-13 15:52:54 +08:00

Add legacy implementation

This commit is contained in:
Dean Herbert 2021-06-04 14:51:35 +09:00
parent 52557da335
commit f62a2747f6
2 changed files with 67 additions and 7 deletions

View File

@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
internal class KiaiFlashingSprite : BeatSyncedContainer
{
private readonly Sprite mainSprite;
private readonly Sprite flashingSprite;
public Texture Texture
{
set
{
mainSprite.Texture = value;
flashingSprite.Texture = value;
}
}
private const float flash_opacity = 0.3f;
public KiaiFlashingSprite()
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
mainSprite = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
flashingSprite = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0,
Blending = BlendingParameters.Additive,
}
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
if (!effectPoint.KiaiMode)
return;
flashingSprite
.FadeTo(flash_opacity)
.Then()
.FadeOut(timingPoint.BeatLength * 0.75f);
}
}
}

View File

@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@ -32,9 +31,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
}
private Container<Sprite> circleSprites;
private Sprite hitCircleSprite;
private Sprite hitCircleOverlay;
private Container circleSprites;
private Drawable hitCircleSprite;
private Drawable hitCircleOverlay;
private SkinnableSpriteText hitCircleText;
@ -72,20 +71,20 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
InternalChildren = new Drawable[]
{
circleSprites = new Container<Sprite>
circleSprites = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
hitCircleSprite = new Sprite
hitCircleSprite = new KiaiFlashingSprite
{
Texture = baseTexture,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
hitCircleOverlay = new Sprite
hitCircleOverlay = new KiaiFlashingSprite
{
Texture = overlayTexture,
Anchor = Anchor.Centre,