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feat(hud/gameplay): Add Argon variant of SongProgressBar
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osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs
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249
osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class ArgonSongProgressBar : SliderBar<double>, ISongProgressBar
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{
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private readonly float baseHeight;
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private readonly float catchupBaseDepth;
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private readonly RoundedBar playfieldBar;
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private readonly RoundedBar catchupBar;
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private readonly Box background;
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private readonly BindableBool showBackground = new BindableBool();
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public bool ShowBackground
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{
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get => showBackground.Value;
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set => showBackground.Value = value;
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}
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private const float alpha_threshold = 2500;
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public Action<double>? OnSeek { get; set; }
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public double StartTime
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{
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private get => CurrentNumber.MinValue;
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set => CurrentNumber.MinValue = value;
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}
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public double EndTime
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{
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private get => CurrentNumber.MaxValue;
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set => CurrentNumber.MaxValue = value;
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}
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public double CurrentTime
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{
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private get => CurrentNumber.Value;
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set => CurrentNumber.Value = value;
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}
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public double ReferenceTime
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{
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private get => currentReference.Value;
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set => currentReference.Value = value;
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}
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private double length => EndTime - StartTime;
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private readonly BindableNumber<double> currentReference;
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public bool Interactive { get; set; }
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public ArgonSongProgressBar(float barHeight)
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{
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currentReference = new BindableDouble();
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setupAlternateValue();
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StartTime = 0;
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EndTime = 1;
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RelativeSizeAxes = Axes.X;
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baseHeight = barHeight;
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Height = baseHeight;
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CornerRadius = 5;
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Masking = true;
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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},
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catchupBar = new RoundedBar
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{
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Name = "Audio bar",
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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CornerRadius = 5,
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AlwaysPresent = true,
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RelativeSizeAxes = Axes.Both
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},
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playfieldBar = new RoundedBar
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{
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Name = "Playfield bar",
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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CornerRadius = 5,
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AccentColour = Color4.White,
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RelativeSizeAxes = Axes.Both
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},
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};
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catchupBaseDepth = catchupBar.Depth;
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}
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private void setupAlternateValue()
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{
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CurrentNumber.MaxValueChanged += v => currentReference.MaxValue = v;
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CurrentNumber.MinValueChanged += v => currentReference.MinValue = v;
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CurrentNumber.PrecisionChanged += v => currentReference.Precision = v;
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}
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private float normalizedReference
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{
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get
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{
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if (EndTime - StartTime == 0)
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return 1;
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return (float)((ReferenceTime - StartTime) / length);
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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catchupBar.AccentColour = colours.BlueLight;
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showBackground.BindValueChanged(_ => updateBackground(), true);
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}
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private void updateBackground()
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{
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background.FadeTo(showBackground.Value ? 1 : 0, 200, Easing.In);
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}
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protected override bool OnHover(HoverEvent e)
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{
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if (Interactive)
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this.ResizeHeightTo(baseHeight * 3.5f, 200, Easing.Out);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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if (Interactive)
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this.ResizeHeightTo(baseHeight, 200, Easing.In);
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base.OnHoverLost(e);
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}
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protected override void UpdateValue(float value)
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{
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//
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}
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protected override void Update()
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{
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base.Update();
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playfieldBar.Length = (float)Interpolation.Lerp(playfieldBar.Length, NormalizedValue, Math.Clamp(Time.Elapsed / 40, 0, 1));
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catchupBar.Length = (float)Interpolation.Lerp(catchupBar.Length, normalizedReference, Math.Clamp(Time.Elapsed / 40, 0, 1));
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if (ReferenceTime < CurrentTime)
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ChangeChildDepth(catchupBar, playfieldBar.Depth - 0.1f);
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else
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ChangeChildDepth(catchupBar, catchupBaseDepth);
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float timeDelta = (float)(Math.Abs(CurrentTime - ReferenceTime));
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catchupBar.Alpha = MathHelper.Clamp(timeDelta, 0, alpha_threshold) / alpha_threshold;
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}
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private ScheduledDelegate? scheduledSeek;
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protected override void OnUserChange(double value)
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{
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scheduledSeek?.Cancel();
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scheduledSeek = Schedule(() =>
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{
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if (Interactive)
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OnSeek?.Invoke(value);
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});
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}
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private partial class RoundedBar : Container
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{
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private readonly Box fill;
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private readonly Container mask;
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private float length;
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public RoundedBar()
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{
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Masking = true;
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Children = new[]
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{
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mask = new Container
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{
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Masking = true,
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(1),
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Child = fill = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Colour4.White
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}
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}
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};
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}
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public float Length
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{
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get => length;
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set
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{
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length = value;
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mask.Width = value * DrawWidth;
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fill.Width = value * DrawWidth;
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}
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}
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public new float CornerRadius
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{
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get => base.CornerRadius;
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set
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{
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base.CornerRadius = value;
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mask.CornerRadius = value;
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}
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}
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public ColourInfo AccentColour
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{
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get => fill.Colour;
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set => fill.Colour = value;
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}
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}
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}
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}
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