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Fix animations and general code quality
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parent
8d3ed05848
commit
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@ -69,24 +69,21 @@ namespace osu.Game.Screens.Menu
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private class WelcomeIntroSequence : Container
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private class WelcomeIntroSequence : Container
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{
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{
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private Sprite welcomeText;
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private Sprite welcomeText;
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private Container scaleContainer;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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private void load(TextureStore textures)
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{
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{
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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Anchor = Anchor.Centre;
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Anchor = Anchor.Centre;
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Container
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scaleContainer = new Container
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{
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Container
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{
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new LogoVisualisation
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new LogoVisualisation
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@ -98,34 +95,21 @@ namespace osu.Game.Screens.Menu
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AccentColour = Color4.DarkBlue,
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AccentColour = Color4.DarkBlue,
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Size = new Vector2(0.96f)
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Size = new Vector2(0.96f)
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},
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},
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new Container
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{
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Circle
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new Circle
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(480),
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Size = new Vector2(480),
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Colour = Color4.Black
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Colour = Color4.Black
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}
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}
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}
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}
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}
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}
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},
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},
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welcomeText = new Sprite
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welcomeText = new Sprite
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Scale = new Vector2(0.1f),
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Height = 156,
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Alpha = 0,
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Texture = textures.Get(@"Intro/Welcome/welcome_text")
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Texture = textures.Get(@"Intro/Welcome/welcome_text")
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},
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},
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}
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},
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};
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};
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}
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}
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@ -135,9 +119,10 @@ namespace osu.Game.Screens.Menu
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using (BeginDelayedSequence(0, true))
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using (BeginDelayedSequence(0, true))
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{
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{
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welcomeText.ResizeHeightTo(welcomeText.Height * 2, 500, Easing.In);
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scaleContainer.ScaleTo(0.9f).ScaleTo(1, delay_step_two).OnComplete(_ => Expire());
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welcomeText.FadeIn(delay_step_two);
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scaleContainer.FadeInFromZero(1800);
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welcomeText.ScaleTo(welcomeText.Scale + new Vector2(0.1f), delay_step_two, Easing.Out).OnComplete(_ => Expire());
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welcomeText.ScaleTo(new Vector2(1, 0)).ScaleTo(Vector2.One, 400, Easing.Out);
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}
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}
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}
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}
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}
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}
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