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Fix catch now having incorrect offsets
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50d1183ec2
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@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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StartTime = lastTickTime,
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ComboColour = ComboColour,
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X = Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
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X = X + Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
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Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
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{
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Bank = s.Bank,
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@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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StartTime = spanStartTime + t,
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ComboColour = ComboColour,
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X = Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
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X = X + Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
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Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
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{
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Bank = s.Bank,
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@ -120,14 +120,14 @@ namespace osu.Game.Rulesets.Catch.Objects
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Samples = Samples,
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ComboColour = ComboColour,
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StartTime = spanStartTime + spanDuration,
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X = Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
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X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
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});
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}
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}
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public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
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public float EndX => Curve.PositionAt(this.ProgressAt(1)).X / CatchPlayfield.BASE_WIDTH;
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public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
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public double Duration => EndTime - StartTime;
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