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Merge pull request #23930 from bdach/fix-old-lazer-score-reimport

Fix reimporting old lazer scores undoing standardised score recalculation
This commit is contained in:
Dean Herbert 2023-06-16 12:47:55 +09:00 committed by GitHub
commit f5eb629709
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3 changed files with 30 additions and 12 deletions

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@ -945,12 +945,9 @@ namespace osu.Game.Database
foreach (var score in scores)
{
// Recalculate the old-style standardised score to see if this was an old lazer score.
bool oldScoreMatchesExpectations = StandardisedScoreMigrationTools.GetOldStandardised(score) == score.TotalScore;
// Some older scores don't have correct statistics populated, so let's give them benefit of doubt.
bool scoreIsVeryOld = score.Date < new DateTime(2023, 1, 1, 0, 0, 0);
if (oldScoreMatchesExpectations || scoreIsVeryOld)
try
{
if (StandardisedScoreMigrationTools.ShouldMigrateToNewStandardised(score))
{
try
{
@ -962,6 +959,8 @@ namespace osu.Game.Database
}
}
}
catch { }
}
break;
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
@ -13,6 +14,19 @@ namespace osu.Game.Database
{
public static class StandardisedScoreMigrationTools
{
public static bool ShouldMigrateToNewStandardised(ScoreInfo score)
{
if (score.IsLegacyScore)
return false;
// Recalculate the old-style standardised score to see if this was an old lazer score.
bool oldScoreMatchesExpectations = GetOldStandardised(score) == score.TotalScore;
// Some older scores don't have correct statistics populated, so let's give them benefit of doubt.
bool scoreIsVeryOld = score.Date < new DateTime(2023, 1, 1, 0, 0, 0);
return oldScoreMatchesExpectations || scoreIsVeryOld;
}
public static long GetNewStandardised(ScoreInfo score)
{
int maxJudgementIndex = 0;

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@ -83,6 +83,11 @@ namespace osu.Game.Scoring
if (string.IsNullOrEmpty(model.MaximumStatisticsJson))
model.MaximumStatisticsJson = JsonConvert.SerializeObject(model.MaximumStatistics);
// for pre-ScoreV2 lazer scores, apply a best-effort conversion of total score to ScoreV2.
// this requires: max combo, statistics, max statistics (where available), and mods to already be populated on the score.
if (StandardisedScoreMigrationTools.ShouldMigrateToNewStandardised(model))
model.TotalScore = StandardisedScoreMigrationTools.GetNewStandardised(model);
}
/// <summary>