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Revert message change
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@ -128,7 +128,7 @@ namespace osu.Game.Overlays.FirstRunSetup
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if (available)
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{
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copyInformation.Text =
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"Beatmap migration will use \"hard links\". No extra disk space will be used, and you can delete beatmaps from either installation at any point without affecting the other. ";
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"Data migration will use \"hard links\". No extra disk space will be used, and you can delete either data folder at any point without affecting the other installation. ";
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copyInformation.AddLink("Learn more about how \"hard links\" work", LinkAction.OpenWiki, @"Client/Release_stream/Lazer/File_storage#via-hard-links");
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}
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@ -137,8 +137,8 @@ namespace osu.Game.Overlays.FirstRunSetup
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else
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{
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copyInformation.Text = RuntimeInfo.OS == RuntimeInfo.Platform.Windows
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? "A second copy of beatmaps will be made during import. To avoid this, please make sure the lazer data folder is on the same drive as your previous Songs folder (and the file system is NTFS). "
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: "A second copy of beatmaps will be made during import. To avoid this, please make sure the lazer data folder is on the same drive as your previous Songs folder (and the file system supports hard links). ";
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? "A second copy of all files will be made during import. To avoid this, please make sure the lazer data folder is on the same drive as your previous osu! install (and the file system is NTFS). "
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: "A second copy of all files will be made during import. To avoid this, please make sure the lazer data folder is on the same drive as your previous osu! install (and the file system supports hard links). ";
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copyInformation.AddLink(GeneralSettingsStrings.ChangeFolderLocation, () =>
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{
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game?.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen()));
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