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Resolve existing colour provider instead of re-caching own one

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Bartłomiej Dach 2024-09-08 16:29:53 +02:00
parent 2e6f17f253
commit f5c5614eef
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@ -32,11 +32,8 @@ namespace osu.Game.Screens.Edit.Timing
[Resolved] [Resolved]
private Bindable<ControlPointGroup?> selectedGroup { get; set; } = null!; private Bindable<ControlPointGroup?> selectedGroup { get; set; } = null!;
[Cached]
private OverlayColourProvider overlayColourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours, OverlayColourProvider colourProvider)
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;