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Add error handling to import process (resolves await warning).
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@ -3,6 +3,7 @@
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using System.Diagnostics;
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using System.Threading.Tasks;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Database;
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@ -13,7 +14,7 @@ namespace osu.Game.IPC
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private IpcChannel<BeatmapImportMessage> channel;
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private BeatmapDatabase beatmaps;
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public BeatmapImporter(GameHost host, BeatmapDatabase beatmaps = null)
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public BeatmapImporter(GameHost host, BeatmapDatabase beatmaps = null)
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{
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this.beatmaps = beatmaps;
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@ -35,7 +36,7 @@ namespace osu.Game.IPC
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{
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Debug.Assert(beatmaps != null);
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ImportAsync(msg.Path);
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ImportAsync(msg.Path).ContinueWith(t => Logger.Error(t.Exception, @"error during async import"), TaskContinuationOptions.OnlyOnFaulted);
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}
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}
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