mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 15:07:44 +08:00
Merge branch 'master' into make_pause_menu_translatable
This commit is contained in:
commit
f5b258a044
@ -1,9 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -40,29 +38,16 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
|
||||
|
||||
public double TimeAt(float position, double currentTime, double timeRange, float scrollLength)
|
||||
{
|
||||
// Find the control point relating to the position.
|
||||
Debug.Assert(controlPoints.Count > 0);
|
||||
|
||||
// Iterate over control points and find the most relevant for the provided position.
|
||||
// Note: Due to velocity adjustments, overlapping control points will provide multiple valid time values for a single position
|
||||
// As such, this operation provides unexpected results by using the latter of the control points.
|
||||
var relevantControlPoint = controlPoints.LastOrDefault(cp => PositionAt(cp.Time, currentTime, timeRange, scrollLength) <= position) ?? controlPoints.First();
|
||||
|
||||
int i = 0;
|
||||
float pos = 0;
|
||||
float positionAtControlPoint = PositionAt(relevantControlPoint.Time, currentTime, timeRange, scrollLength);
|
||||
|
||||
for (; i < controlPoints.Count; i++)
|
||||
{
|
||||
float lastPos = pos;
|
||||
pos = PositionAt(controlPoints[i].Time, currentTime, timeRange, scrollLength);
|
||||
|
||||
if (pos > position)
|
||||
{
|
||||
i--;
|
||||
pos = lastPos;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
i = Math.Clamp(i, 0, controlPoints.Count - 1);
|
||||
|
||||
return controlPoints[i].Time + (position - pos) * timeRange / controlPoints[i].Multiplier / scrollLength;
|
||||
return relevantControlPoint.Time + (position - positionAtControlPoint) * timeRange / relevantControlPoint.Multiplier / scrollLength;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
|
Loading…
Reference in New Issue
Block a user