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Apply CI fixes
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@ -103,7 +103,7 @@ namespace osu.Game.Beatmaps
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}
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}
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private object ImportLock = new object();
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private readonly object importLock = new object();
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/// <summary>
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/// Import a beatmap from an <see cref="ArchiveReader"/>.
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@ -112,7 +112,7 @@ namespace osu.Game.Beatmaps
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public BeatmapSetInfo Import(ArchiveReader archiveReader)
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{
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// let's only allow one concurrent import at a time for now.
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lock (ImportLock)
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lock (importLock)
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{
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BeatmapSetInfo set = importToStorage(archiveReader);
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Import(set);
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@ -192,6 +192,7 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public void Reset()
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{
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lock (beatmaps)
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beatmaps.Reset();
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}
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@ -201,6 +202,8 @@ namespace osu.Game.Beatmaps
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/// <param name="query">The query.</param>
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapSetInfo QueryBeatmapSet(Func<BeatmapSetInfo, bool> query)
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{
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lock (beatmaps)
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{
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BeatmapSetInfo set = beatmaps.Query<BeatmapSetInfo>().FirstOrDefault(query);
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@ -209,13 +212,17 @@ namespace osu.Game.Beatmaps
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return set;
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}
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}
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/// <summary>
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/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
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/// </summary>
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/// <param name="query">The query.</param>
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/// <returns>Results from the provided query.</returns>
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public List<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.QueryAndPopulate(query);
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public List<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query)
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{
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lock (beatmaps) return beatmaps.QueryAndPopulate(query);
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}
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/// <summary>
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/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
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@ -223,6 +230,8 @@ namespace osu.Game.Beatmaps
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/// <param name="query">The query.</param>
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapInfo QueryBeatmap(Func<BeatmapInfo, bool> query)
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{
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lock (beatmaps)
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{
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BeatmapInfo set = beatmaps.Query<BeatmapInfo>().FirstOrDefault(query);
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@ -231,13 +240,17 @@ namespace osu.Game.Beatmaps
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return set;
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}
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}
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/// <summary>
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/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
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/// </summary>
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/// <param name="query">The query.</param>
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/// <returns>Results from the provided query.</returns>
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public List<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.QueryAndPopulate(query);
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public List<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query)
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{
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lock (beatmaps) return beatmaps.QueryAndPopulate(query);
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}
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/// <summary>
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/// Creates an <see cref="ArchiveReader"/> from a valid storage path.
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@ -336,7 +349,7 @@ namespace osu.Game.Beatmaps
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/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
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public List<BeatmapSetInfo> GetAllUsableBeatmapSets(bool populate = true)
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{
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lock (this)
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lock (beatmaps)
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{
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if (populate)
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return beatmaps.QueryAndPopulate<BeatmapSetInfo>(b => !b.DeletePending).ToList();
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