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Merge pull request #2389 from UselessToucan/ignored_input_handler
Fix new input handlers not being enabled by default
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commit
f59eef072d
@ -1 +1 @@
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Subproject commit 02d7a0fa4798d197cd08570ee48951edbb7c7860
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Subproject commit eb6362eaf1317b0fa27b2c9e559bd9a0f1ce357c
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@ -439,7 +439,7 @@ namespace osu.Game
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sensitivity.Value = 1;
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sensitivity.Disabled = true;
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frameworkConfig.Set(FrameworkSetting.ActiveInputHandlers, string.Empty);
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frameworkConfig.Set(FrameworkSetting.IgnoredInputHandlers, string.Empty);
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frameworkConfig.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode).SetDefault();
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return true;
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case GlobalAction.ToggleToolbar:
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@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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protected override string Header => "Mouse";
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private readonly BindableBool rawInputToggle = new BindableBool();
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private Bindable<string> activeInputHandlers;
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private Bindable<string> ignoredInputHandler;
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private SensitivitySetting sensitivity;
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[BackgroundDependencyLoader]
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@ -61,20 +61,18 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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const string raw_mouse_handler = @"OpenTKRawMouseHandler";
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const string standard_mouse_handler = @"OpenTKMouseHandler";
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activeInputHandlers.Value = enabled ?
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activeInputHandlers.Value.Replace(standard_mouse_handler, raw_mouse_handler) :
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activeInputHandlers.Value.Replace(raw_mouse_handler, standard_mouse_handler);
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ignoredInputHandler.Value = enabled ? standard_mouse_handler : raw_mouse_handler;
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};
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activeInputHandlers = config.GetBindable<string>(FrameworkSetting.ActiveInputHandlers);
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activeInputHandlers.ValueChanged += handlers =>
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ignoredInputHandler = config.GetBindable<string>(FrameworkSetting.IgnoredInputHandlers);
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ignoredInputHandler.ValueChanged += handler =>
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{
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bool raw = handlers.Contains("Raw");
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bool raw = !handler.Contains("Raw");
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rawInputToggle.Value = raw;
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sensitivity.Bindable.Disabled = !raw;
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};
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activeInputHandlers.TriggerChange();
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ignoredInputHandler.TriggerChange();
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}
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private class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
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