1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:17:51 +08:00

Move transitions inside ScreenFooterButton and re-use Content from base implementation instead

The point is to apply the transitions against a container that's inside of `ScreenFooterButton`, because the `ScreenFooterButton` drawable's position is being controlled by the flow container it's contained within, and we cannot apply the transitions on it directly.
This commit is contained in:
Salman Ahmed 2024-06-07 22:07:37 +03:00
parent 8c4931eeec
commit f59d94bba4
3 changed files with 115 additions and 114 deletions

View File

@ -97,11 +97,9 @@ namespace osu.Game.Screens.Footer
removedButtonsContainer.Add(oldButton);
if (buttons.Count > 0)
fadeButtonToLeft(oldButton, i, oldButtons.Length);
makeButtonDisappearToRightAndExpire(oldButton, i, oldButtons.Length);
else
fadeButtonToBottom(oldButton, i, oldButtons.Length);
Scheduler.AddDelayed(() => oldButton.Expire(), oldButton.TopLevelContent.LatestTransformEndTime - Time.Current);
makeButtonDisappearToBottomAndExpire(oldButton, i, oldButtons.Length);
}
for (int i = 0; i < buttons.Count; i++)
@ -123,52 +121,24 @@ namespace osu.Game.Screens.Footer
newButton.OnLoadComplete += _ =>
{
if (oldButtons.Length > 0)
fadeButtonFromRight(newButton, index, buttons.Count, 240);
makeButtonAppearFromLeft(newButton, index, buttons.Count, 240);
else
fadeButtonFromBottom(newButton, index);
makeButtonAppearFromBottom(newButton, index);
};
}
}
private void fadeButtonFromRight(ScreenFooterButton button, int index, int count, float startDelay)
{
button.TopLevelContent
.MoveToX(-300f)
.FadeOut();
private void makeButtonAppearFromLeft(ScreenFooterButton button, int index, int count, float startDelay)
=> button.AppearFromLeft(startDelay + (count - index) * delay_per_button);
button.TopLevelContent
.Delay(startDelay + (count - index) * delay_per_button)
.MoveToX(0f, 240, Easing.OutCubic)
.FadeIn(240, Easing.OutCubic);
}
private void makeButtonAppearFromBottom(ScreenFooterButton button, int index)
=> button.AppearFromBottom(index * delay_per_button);
private void fadeButtonFromBottom(ScreenFooterButton button, int index)
{
button.TopLevelContent
.MoveToY(100f)
.FadeOut();
private void makeButtonDisappearToRightAndExpire(ScreenFooterButton button, int index, int count)
=> button.DisappearToRightAndExpire((count - index) * delay_per_button);
button.TopLevelContent
.Delay(index * delay_per_button)
.MoveToY(0f, 240, Easing.OutCubic)
.FadeIn(240, Easing.OutCubic);
}
private void fadeButtonToLeft(ScreenFooterButton button, int index, int count)
{
button.TopLevelContent
.Delay((count - index) * delay_per_button)
.FadeOut(240, Easing.InOutCubic)
.MoveToX(300f, 360, Easing.InOutCubic);
}
private void fadeButtonToBottom(ScreenFooterButton button, int index, int count)
{
button.TopLevelContent
.Delay((count - index) * delay_per_button)
.FadeOut(240, Easing.InOutCubic)
.MoveToY(100f, 240, Easing.InOutCubic);
}
private void makeButtonDisappearToBottomAndExpire(ScreenFooterButton button, int index, int count)
=> button.DisappearToBottomAndExpire((count - index) * delay_per_button);
private void showOverlay(OverlayContainer overlay)
{

View File

@ -69,7 +69,6 @@ namespace osu.Game.Screens.Footer
private readonly Box glowBox;
private readonly Box flashLayer;
public readonly Container TopLevelContent;
public readonly OverlayContainer? Overlay;
public ScreenFooterButton(OverlayContainer? overlay = null)
@ -78,89 +77,85 @@ namespace osu.Game.Screens.Footer
Size = new Vector2(BUTTON_WIDTH, BUTTON_HEIGHT);
Child = TopLevelContent = new Container
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
new Container
{
new Container
EdgeEffect = new EdgeEffectParameters
{
EdgeEffect = new EdgeEffectParameters
Type = EdgeEffectType.Shadow,
Radius = 4,
// Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad.
Colour = Colour4.Black.Opacity(0.25f),
Offset = new Vector2(0, 2),
},
Shear = BUTTON_SHEAR,
Masking = true,
CornerRadius = CORNER_RADIUS,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
backgroundBox = new Box
{
Type = EdgeEffectType.Shadow,
Radius = 4,
// Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad.
Colour = Colour4.Black.Opacity(0.25f),
Offset = new Vector2(0, 2),
RelativeSizeAxes = Axes.Both
},
Shear = BUTTON_SHEAR,
Masking = true,
CornerRadius = CORNER_RADIUS,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
glowBox = new Box
{
backgroundBox = new Box
RelativeSizeAxes = Axes.Both
},
// For elements that should not be sheared.
new Container
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Shear = -BUTTON_SHEAR,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both
},
glowBox = new Box
{
RelativeSizeAxes = Axes.Both
},
// For elements that should not be sheared.
new Container
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Shear = -BUTTON_SHEAR,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
TextContainer = new Container
{
TextContainer = new Container
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Y = 42,
AutoSizeAxes = Axes.Both,
Child = text = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Y = 42,
AutoSizeAxes = Axes.Both,
Child = text = new OsuSpriteText
{
// figma design says the size is 16, but due to the issues with font sizes 19 matches better
Font = OsuFont.TorusAlternate.With(size: 19),
AlwaysPresent = true
}
},
icon = new SpriteIcon
{
Y = 12,
Size = new Vector2(20),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
},
}
},
new Container
{
Shear = -BUTTON_SHEAR,
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre,
Y = -CORNER_RADIUS,
Size = new Vector2(120, 6),
Masking = true,
CornerRadius = 3,
Child = bar = new Box
// figma design says the size is 16, but due to the issues with font sizes 19 matches better
Font = OsuFont.TorusAlternate.With(size: 19),
AlwaysPresent = true
}
},
icon = new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
}
},
flashLayer = new Box
Y = 12,
Size = new Vector2(20),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
},
}
},
new Container
{
Shear = -BUTTON_SHEAR,
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre,
Y = -CORNER_RADIUS,
Size = new Vector2(120, 6),
Masking = true,
CornerRadius = 3,
Child = bar = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Colour4.White.Opacity(0.9f),
Blending = BlendingParameters.Additive,
Alpha = 0,
},
}
},
}
flashLayer = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Colour4.White.Opacity(0.9f),
Blending = BlendingParameters.Additive,
Alpha = 0,
},
},
}
};
}
@ -230,5 +225,41 @@ namespace osu.Game.Screens.Footer
glowBox.FadeColour(ColourInfo.GradientVertical(buttonAccentColour.Opacity(0f), buttonAccentColour.Opacity(0.2f)), 150, Easing.OutQuint);
}
public void AppearFromLeft(double delay)
{
Content.MoveToX(-300f)
.FadeOut()
.Delay(delay)
.MoveToX(0f, 240, Easing.OutCubic)
.FadeIn(240, Easing.OutCubic);
}
public void AppearFromBottom(double delay)
{
Content.MoveToY(100f)
.FadeOut()
.Delay(delay)
.MoveToY(0f, 240, Easing.OutCubic)
.FadeIn(240, Easing.OutCubic);
}
public void DisappearToRightAndExpire(double delay)
{
Content.Delay(delay)
.FadeOut(240, Easing.InOutCubic)
.MoveToX(300f, 360, Easing.InOutCubic);
this.Delay(Content.LatestTransformEndTime - Time.Current).Expire();
}
public void DisappearToBottomAndExpire(double delay)
{
Content.Delay(delay)
.FadeOut(240, Easing.InOutCubic)
.MoveToY(100f, 240, Easing.InOutCubic);
this.Delay(Content.LatestTransformEndTime - Time.Current).Expire();
}
}
}

View File

@ -72,7 +72,7 @@ namespace osu.Game.Screens.SelectV2.Footer
Icon = FontAwesome.Solid.ExchangeAlt;
AccentColour = colours.Lime1;
TopLevelContent.AddRange(new[]
AddRange(new[]
{
unrankedBadge = new UnrankedBadge(),
modDisplayBar = new Container