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Move transitions inside ScreenFooterButton
and re-use Content
from base implementation instead
The point is to apply the transitions against a container that's inside of `ScreenFooterButton`, because the `ScreenFooterButton` drawable's position is being controlled by the flow container it's contained within, and we cannot apply the transitions on it directly.
This commit is contained in:
parent
8c4931eeec
commit
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@ -97,11 +97,9 @@ namespace osu.Game.Screens.Footer
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removedButtonsContainer.Add(oldButton);
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removedButtonsContainer.Add(oldButton);
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if (buttons.Count > 0)
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if (buttons.Count > 0)
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fadeButtonToLeft(oldButton, i, oldButtons.Length);
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makeButtonDisappearToRightAndExpire(oldButton, i, oldButtons.Length);
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else
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else
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fadeButtonToBottom(oldButton, i, oldButtons.Length);
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makeButtonDisappearToBottomAndExpire(oldButton, i, oldButtons.Length);
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Scheduler.AddDelayed(() => oldButton.Expire(), oldButton.TopLevelContent.LatestTransformEndTime - Time.Current);
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}
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}
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for (int i = 0; i < buttons.Count; i++)
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for (int i = 0; i < buttons.Count; i++)
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@ -123,52 +121,24 @@ namespace osu.Game.Screens.Footer
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newButton.OnLoadComplete += _ =>
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newButton.OnLoadComplete += _ =>
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{
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{
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if (oldButtons.Length > 0)
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if (oldButtons.Length > 0)
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fadeButtonFromRight(newButton, index, buttons.Count, 240);
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makeButtonAppearFromLeft(newButton, index, buttons.Count, 240);
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else
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else
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fadeButtonFromBottom(newButton, index);
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makeButtonAppearFromBottom(newButton, index);
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};
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};
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}
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}
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}
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}
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private void fadeButtonFromRight(ScreenFooterButton button, int index, int count, float startDelay)
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private void makeButtonAppearFromLeft(ScreenFooterButton button, int index, int count, float startDelay)
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{
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=> button.AppearFromLeft(startDelay + (count - index) * delay_per_button);
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button.TopLevelContent
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.MoveToX(-300f)
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.FadeOut();
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button.TopLevelContent
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private void makeButtonAppearFromBottom(ScreenFooterButton button, int index)
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.Delay(startDelay + (count - index) * delay_per_button)
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=> button.AppearFromBottom(index * delay_per_button);
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.MoveToX(0f, 240, Easing.OutCubic)
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.FadeIn(240, Easing.OutCubic);
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}
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private void fadeButtonFromBottom(ScreenFooterButton button, int index)
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private void makeButtonDisappearToRightAndExpire(ScreenFooterButton button, int index, int count)
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{
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=> button.DisappearToRightAndExpire((count - index) * delay_per_button);
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button.TopLevelContent
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.MoveToY(100f)
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.FadeOut();
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button.TopLevelContent
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private void makeButtonDisappearToBottomAndExpire(ScreenFooterButton button, int index, int count)
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.Delay(index * delay_per_button)
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=> button.DisappearToBottomAndExpire((count - index) * delay_per_button);
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.MoveToY(0f, 240, Easing.OutCubic)
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.FadeIn(240, Easing.OutCubic);
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}
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private void fadeButtonToLeft(ScreenFooterButton button, int index, int count)
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{
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button.TopLevelContent
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.Delay((count - index) * delay_per_button)
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.FadeOut(240, Easing.InOutCubic)
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.MoveToX(300f, 360, Easing.InOutCubic);
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}
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private void fadeButtonToBottom(ScreenFooterButton button, int index, int count)
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{
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button.TopLevelContent
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.Delay((count - index) * delay_per_button)
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.FadeOut(240, Easing.InOutCubic)
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.MoveToY(100f, 240, Easing.InOutCubic);
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}
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private void showOverlay(OverlayContainer overlay)
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private void showOverlay(OverlayContainer overlay)
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{
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{
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@ -69,7 +69,6 @@ namespace osu.Game.Screens.Footer
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private readonly Box glowBox;
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private readonly Box glowBox;
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private readonly Box flashLayer;
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private readonly Box flashLayer;
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public readonly Container TopLevelContent;
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public readonly OverlayContainer? Overlay;
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public readonly OverlayContainer? Overlay;
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public ScreenFooterButton(OverlayContainer? overlay = null)
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public ScreenFooterButton(OverlayContainer? overlay = null)
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@ -78,9 +77,6 @@ namespace osu.Game.Screens.Footer
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Size = new Vector2(BUTTON_WIDTH, BUTTON_HEIGHT);
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Size = new Vector2(BUTTON_WIDTH, BUTTON_HEIGHT);
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Child = TopLevelContent = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Container
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new Container
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@ -161,7 +157,6 @@ namespace osu.Game.Screens.Footer
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},
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},
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},
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},
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}
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}
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}
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};
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};
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}
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}
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@ -230,5 +225,41 @@ namespace osu.Game.Screens.Footer
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glowBox.FadeColour(ColourInfo.GradientVertical(buttonAccentColour.Opacity(0f), buttonAccentColour.Opacity(0.2f)), 150, Easing.OutQuint);
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glowBox.FadeColour(ColourInfo.GradientVertical(buttonAccentColour.Opacity(0f), buttonAccentColour.Opacity(0.2f)), 150, Easing.OutQuint);
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}
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}
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public void AppearFromLeft(double delay)
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{
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Content.MoveToX(-300f)
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.FadeOut()
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.Delay(delay)
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.MoveToX(0f, 240, Easing.OutCubic)
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.FadeIn(240, Easing.OutCubic);
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}
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public void AppearFromBottom(double delay)
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{
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Content.MoveToY(100f)
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.FadeOut()
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.Delay(delay)
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.MoveToY(0f, 240, Easing.OutCubic)
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.FadeIn(240, Easing.OutCubic);
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}
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public void DisappearToRightAndExpire(double delay)
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{
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Content.Delay(delay)
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.FadeOut(240, Easing.InOutCubic)
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.MoveToX(300f, 360, Easing.InOutCubic);
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this.Delay(Content.LatestTransformEndTime - Time.Current).Expire();
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}
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public void DisappearToBottomAndExpire(double delay)
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{
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Content.Delay(delay)
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.FadeOut(240, Easing.InOutCubic)
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.MoveToY(100f, 240, Easing.InOutCubic);
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this.Delay(Content.LatestTransformEndTime - Time.Current).Expire();
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}
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}
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}
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}
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}
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@ -72,7 +72,7 @@ namespace osu.Game.Screens.SelectV2.Footer
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Icon = FontAwesome.Solid.ExchangeAlt;
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Icon = FontAwesome.Solid.ExchangeAlt;
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AccentColour = colours.Lime1;
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AccentColour = colours.Lime1;
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TopLevelContent.AddRange(new[]
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AddRange(new[]
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{
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{
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unrankedBadge = new UnrankedBadge(),
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unrankedBadge = new UnrankedBadge(),
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modDisplayBar = new Container
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modDisplayBar = new Container
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