diff --git a/osu.Game/Screens/Play/GameplayState.cs b/osu.Game/Screens/Play/GameplayState.cs index bfeabcc82e..851e95495f 100644 --- a/osu.Game/Screens/Play/GameplayState.cs +++ b/osu.Game/Screens/Play/GameplayState.cs @@ -72,7 +72,7 @@ namespace osu.Game.Screens.Play /// /// The local user's playing state (whether actively playing, paused, or not playing due to watching a replay or similar). /// - public IBindable Playing { get; } = new Bindable(); + public IBindable PlayingState { get; } = new Bindable(); public GameplayState( IBeatmap beatmap, @@ -82,7 +82,7 @@ namespace osu.Game.Screens.Play ScoreProcessor? scoreProcessor = null, HealthProcessor? healthProcessor = null, Storyboard? storyboard = null, - IBindable? localUserPlaying = null) + IBindable? localUserPlayingState = null) { Beatmap = beatmap; Ruleset = ruleset; @@ -99,8 +99,8 @@ namespace osu.Game.Screens.Play HealthProcessor = healthProcessor ?? ruleset.CreateHealthProcessor(beatmap.HitObjects[0].StartTime); Storyboard = storyboard ?? new Storyboard(); - if (localUserPlaying != null) - Playing.BindTo(localUserPlaying); + if (localUserPlayingState != null) + PlayingState.BindTo(localUserPlayingState); } /// diff --git a/osu.Game/Screens/Play/HUD/SpectatorList.cs b/osu.Game/Screens/Play/HUD/SpectatorList.cs index 35a2d1eefb..ffe6bbf571 100644 --- a/osu.Game/Screens/Play/HUD/SpectatorList.cs +++ b/osu.Game/Screens/Play/HUD/SpectatorList.cs @@ -245,7 +245,7 @@ namespace osu.Game.Screens.Play.HUD private void load(SpectatorClient client, GameplayState gameplayState) { ((IBindableList)Spectators).BindTo(client.WatchingUsers); - ((IBindable)UserPlayingState).BindTo(gameplayState.Playing); + ((IBindable)UserPlayingState).BindTo(gameplayState.PlayingState); } } }