diff --git a/osu.Game/Screens/Play/GameplayState.cs b/osu.Game/Screens/Play/GameplayState.cs
index bfeabcc82e..851e95495f 100644
--- a/osu.Game/Screens/Play/GameplayState.cs
+++ b/osu.Game/Screens/Play/GameplayState.cs
@@ -72,7 +72,7 @@ namespace osu.Game.Screens.Play
///
/// The local user's playing state (whether actively playing, paused, or not playing due to watching a replay or similar).
///
- public IBindable Playing { get; } = new Bindable();
+ public IBindable PlayingState { get; } = new Bindable();
public GameplayState(
IBeatmap beatmap,
@@ -82,7 +82,7 @@ namespace osu.Game.Screens.Play
ScoreProcessor? scoreProcessor = null,
HealthProcessor? healthProcessor = null,
Storyboard? storyboard = null,
- IBindable? localUserPlaying = null)
+ IBindable? localUserPlayingState = null)
{
Beatmap = beatmap;
Ruleset = ruleset;
@@ -99,8 +99,8 @@ namespace osu.Game.Screens.Play
HealthProcessor = healthProcessor ?? ruleset.CreateHealthProcessor(beatmap.HitObjects[0].StartTime);
Storyboard = storyboard ?? new Storyboard();
- if (localUserPlaying != null)
- Playing.BindTo(localUserPlaying);
+ if (localUserPlayingState != null)
+ PlayingState.BindTo(localUserPlayingState);
}
///
diff --git a/osu.Game/Screens/Play/HUD/SpectatorList.cs b/osu.Game/Screens/Play/HUD/SpectatorList.cs
index 35a2d1eefb..ffe6bbf571 100644
--- a/osu.Game/Screens/Play/HUD/SpectatorList.cs
+++ b/osu.Game/Screens/Play/HUD/SpectatorList.cs
@@ -245,7 +245,7 @@ namespace osu.Game.Screens.Play.HUD
private void load(SpectatorClient client, GameplayState gameplayState)
{
((IBindableList)Spectators).BindTo(client.WatchingUsers);
- ((IBindable)UserPlayingState).BindTo(gameplayState.Playing);
+ ((IBindable)UserPlayingState).BindTo(gameplayState.PlayingState);
}
}
}