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Add test coverage of flinging
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@ -48,6 +48,40 @@ namespace osu.Game.Tests.Visual.UserInterface
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notificationOverlay.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };
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notificationOverlay.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };
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});
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});
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[Test]
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public void TestDismissWithoutActivationFling()
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{
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bool activated = false;
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SimpleNotification notification = null!;
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AddStep("post", () =>
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{
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activated = false;
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notificationOverlay.Post(notification = new SimpleNotification
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{
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Text = @"Welcome to osu!. Enjoy your stay!",
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Activated = () => activated = true,
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});
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});
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AddStep("start drag", () =>
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{
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InputManager.MoveMouseTo(notification.ChildrenOfType<Notification>().Single());
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InputManager.PressButton(MouseButton.Left);
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InputManager.MoveMouseTo(notification.ChildrenOfType<Notification>().Single().ScreenSpaceDrawQuad.Centre + new Vector2(-500, 0));
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});
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AddStep("fling away", () =>
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{
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddUntilStep("wait for closed", () => notification.WasClosed);
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AddAssert("was not activated", () => !activated);
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AddStep("reset mouse position", () => InputManager.MoveMouseTo(Vector2.Zero));
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AddAssert("unread count zero", () => notificationOverlay.UnreadCount.Value == 0);
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}
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[Test]
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[Test]
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public void TestDismissWithoutActivationCloseButton()
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public void TestDismissWithoutActivationCloseButton()
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{
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{
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@ -75,6 +109,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddUntilStep("wait for closed", () => notification.WasClosed);
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AddUntilStep("wait for closed", () => notification.WasClosed);
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AddAssert("was not activated", () => !activated);
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AddAssert("was not activated", () => !activated);
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AddStep("reset mouse position", () => InputManager.MoveMouseTo(Vector2.Zero));
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AddStep("reset mouse position", () => InputManager.MoveMouseTo(Vector2.Zero));
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AddAssert("unread count zero", () => notificationOverlay.UnreadCount.Value == 0);
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}
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}
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[Test]
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[Test]
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