diff --git a/osu.Game.Tests/Visual/TestCasePause.cs b/osu.Game.Tests/Visual/TestCasePause.cs index f658dbee16..f53177e86a 100644 --- a/osu.Game.Tests/Visual/TestCasePause.cs +++ b/osu.Game.Tests/Visual/TestCasePause.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; +using NUnit.Framework; using osu.Framework.Graphics.Containers; using osu.Framework.Screens; using osu.Game.Rulesets; @@ -11,56 +11,69 @@ using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual { - public class TestCasePause : TestCasePlayer + public class TestCasePause : PlayerTestCase { + protected new PausePlayer Player => (PausePlayer)base.Player; + public TestCasePause() : base(new OsuRuleset()) { } + [Test] + public void TestPauseResume() + { + AddStep("pause", () => Player.Pause()); + AddAssert("clock stopped", () => !Player.GameplayClockContainer.GameplayClock.IsRunning); + AddAssert("pause overlay shown", () => Player.PauseOverlayVisible); + + AddStep("resume", () => Player.Resume()); + AddAssert("pause overlay hidden", () => !Player.PauseOverlayVisible); + } + + [Test] + public void TestPauseTooSoon() + { + AddStep("pause", () => Player.Pause()); + AddAssert("clock stopped", () => !Player.GameplayClockContainer.GameplayClock.IsRunning); + AddStep("resume", () => Player.Resume()); + AddAssert("clock started", () => Player.GameplayClockContainer.GameplayClock.IsRunning); + AddStep("pause too soon", () => Player.Pause()); + AddAssert("clock not stopped", () => Player.GameplayClockContainer.GameplayClock.IsRunning); + AddAssert("pause overlay hidden", () => !Player.PauseOverlayVisible); + } + + [Test] + public void TestPauseAfterFail() + { + AddUntilStep(() => Player.HasFailed, "wait for fail"); + + AddAssert("fail overlay shown", () => Player.FailOverlayVisible); + + AddStep("try to pause", () => Player.Pause()); + + AddAssert("pause overlay hidden", () => !Player.PauseOverlayVisible); + AddAssert("fail overlay still shown", () => Player.FailOverlayVisible); + } + + [Test] + public void TestExitFromPause() + { + AddUntilStep(() => + { + Player.Pause(); + return Player.PauseOverlayVisible; + }, "keep trying to pause"); + + AddStep("exit", () => Player.Exit()); + AddUntilStep(() => !Player.IsCurrentScreen(), "player exited"); + } + protected override bool AllowFail => true; protected override Player CreatePlayer(Ruleset ruleset) => new PausePlayer(); - protected override void AddCheckSteps(Func player) - { - PausePlayer pausable() => (PausePlayer)player(); - - base.AddCheckSteps(player); - - AddStep("pause", () => pausable().Pause()); - AddAssert("clock stopped", () => !pausable().GameplayClockContainer.GameplayClock.IsRunning); - AddAssert("pause overlay shown", () => pausable().PauseOverlayVisible); - - AddStep("resume", () => pausable().Resume()); - AddAssert("pause overlay hidden", () => !pausable().PauseOverlayVisible); - - AddStep("pause too soon", () => pausable().Pause()); - AddAssert("clock not stopped", () => pausable().GameplayClockContainer.GameplayClock.IsRunning); - AddAssert("pause overlay hidden", () => !pausable().PauseOverlayVisible); - - AddUntilStep(() => pausable().HasFailed, "wait for fail"); - - AddAssert("fail overlay shown", () => pausable().FailOverlayVisible); - - AddStep("try to pause", () => pausable().Pause()); - - AddAssert("pause overlay hidden", () => !pausable().PauseOverlayVisible); - AddAssert("fail overlay still shown", () => pausable().FailOverlayVisible); - - AddStep("restart", () => pausable().Restart()); - - AddUntilStep(() => - { - pausable().Pause(); - return pausable().PauseOverlayVisible; - }, "keep trying to pause"); - - AddStep("exit", () => pausable().Exit()); - AddUntilStep(() => !pausable().IsCurrentScreen(), "player exited"); - } - - private class PausePlayer : Player + protected class PausePlayer : Player { public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;