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Adopt HitObjectContainer change in a test
Non-pooled objects are attached as children only while alive
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@ -4,6 +4,7 @@
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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@ -19,7 +20,14 @@ namespace osu.Game.Tests.Gameplay
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[SetUp]
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[SetUp]
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public void Setup() => Schedule(() =>
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public void Setup() => Schedule(() =>
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{
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{
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Child = container = new HitObjectContainer();
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Child = container = new HitObjectContainer
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{
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Clock = new FramedClock(new ManualClock
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{
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// Make sure hit objects with `StartTime == 0` are alive
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CurrentTime = -1
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})
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};
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});
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});
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[Test]
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[Test]
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