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Add realm context to sentry
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parent
977a0453cc
commit
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@ -6,14 +6,18 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Net;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Models;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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using osu.Game.Skinning;
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using Sentry;
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using Sentry.Protocol;
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@ -101,13 +105,27 @@ namespace osu.Game.Utils
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Level = getSentryLevel(entry.Level),
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}, scope =>
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{
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var beatmap = game.Dependencies.Get<IBindable<WorkingBeatmap>>().Value.BeatmapInfo;
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scope.Contexts[@"config"] = new
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{
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Game = game.Dependencies.Get<OsuConfigManager>().GetLoggableState()
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// TODO: add framework config here. needs some consideration on how to expose.
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};
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var beatmap = game.Dependencies.Get<IBindable<WorkingBeatmap>>().Value.BeatmapInfo;
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game.Dependencies.Get<RealmAccess>().Run(realm =>
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{
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scope.Contexts[@"realm"] = new
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{
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Counts = new
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{
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BeatmapSets = realm.All<BeatmapSetInfo>().Count(),
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Beatmaps = realm.All<BeatmapInfo>().Count(),
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Files = realm.All<RealmFile>().Count(),
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Skins = realm.All<SkinInfo>().Count(),
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}
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};
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});
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scope.Contexts[@"beatmap"] = new
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{
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