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Fix track stores being kept alive
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@ -219,6 +219,7 @@ namespace osu.Game.Beatmaps
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}
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private readonly WeakList<BeatmapManagerWorkingBeatmap> workingCache = new WeakList<BeatmapManagerWorkingBeatmap>();
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private readonly Dictionary<ITrackStore, int> referencedTrackStores = new Dictionary<ITrackStore, int>();
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/// <summary>
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/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
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@ -257,12 +258,25 @@ namespace osu.Game.Beatmaps
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textureStore ??= new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store));
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trackStore ??= audioManager.GetTrackStore(Files.Store);
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workingCache.Add(working = new BeatmapManagerWorkingBeatmap(Files.Store, textureStore, trackStore, beatmapInfo, audioManager));
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workingCache.Add(working = new BeatmapManagerWorkingBeatmap(Files.Store, textureStore, trackStore, beatmapInfo, audioManager, dereferenceTrackStore));
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referencedTrackStores[trackStore] = referencedTrackStores.GetOrDefault(trackStore) + 1;
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return working;
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}
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}
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private void dereferenceTrackStore(ITrackStore trackStore)
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{
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lock (workingCache)
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{
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if (--referencedTrackStores[trackStore] == 0)
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{
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referencedTrackStores.Remove(trackStore);
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trackStore.Dispose();
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}
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}
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}
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/// <summary>
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/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
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/// </summary>
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@ -23,11 +23,14 @@ namespace osu.Game.Beatmaps
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public readonly ITrackStore TrackStore;
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private readonly IResourceStore<byte[]> store;
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private readonly Action<ITrackStore> dereferenceAction;
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public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, TextureStore textureStore, ITrackStore trackStore, BeatmapInfo beatmapInfo, AudioManager audioManager)
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public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, TextureStore textureStore, ITrackStore trackStore, BeatmapInfo beatmapInfo, AudioManager audioManager,
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Action<ITrackStore> dereferenceAction)
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: base(beatmapInfo, audioManager)
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{
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this.store = store;
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this.dereferenceAction = dereferenceAction;
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TextureStore = textureStore;
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TrackStore = trackStore;
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@ -137,6 +140,11 @@ namespace osu.Game.Beatmaps
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return null;
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}
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}
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~BeatmapManagerWorkingBeatmap()
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{
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dereferenceAction?.Invoke(TrackStore);
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}
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}
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}
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}
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