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Reduce size of participants tiles
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@ -18,7 +18,7 @@ namespace osu.Game.Screens.Multi.Components
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{
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{
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public class ParticipantsList : MultiplayerComposite
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public class ParticipantsList : MultiplayerComposite
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{
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public const float TILE_SIZE = 70;
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public const float TILE_SIZE = 35;
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public override Axes RelativeSizeAxes
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public override Axes RelativeSizeAxes
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{
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{
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@ -113,7 +113,7 @@ namespace osu.Game.Screens.Multi.Components
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public UserTile(User user)
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public UserTile(User user)
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{
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{
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this.user = user;
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this.user = user;
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Size = new Vector2(70f);
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Size = new Vector2(TILE_SIZE);
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CornerRadius = 5f;
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CornerRadius = 5f;
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Masking = true;
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Masking = true;
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