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Merge pull request #21208 from Tom94/only-rounded-shader
Target rounded fragment shader
This commit is contained in:
commit
f52540c0b8
@ -51,8 +51,8 @@
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<Reference Include="Java.Interop" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1103.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1110.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1113.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1113.0" />
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</ItemGroup>
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<ItemGroup Label="Transitive Dependencies">
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<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
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@ -49,7 +49,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
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private const float max_rotation = 0.25f;
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public IShader? TextureShader { get; private set; }
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public IShader? RoundedTextureShader { get; private set; }
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protected Texture? Texture { get; set; }
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@ -69,7 +68,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders)
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{
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RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
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TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE);
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}
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@ -247,18 +245,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
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texture ??= renderer.WhitePixel;
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RectangleF textureRect = texture.GetTextureRect();
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var shader = GetAppropriateShader(renderer);
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renderer.SetBlend(BlendingParameters.Additive);
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renderer.PushLocalMatrix(DrawInfo.Matrix);
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shader.Bind();
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TextureShader.Bind();
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texture.Bind();
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for (int i = 0; i < points.Count; i++)
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drawPointQuad(points[i], textureRect, i + firstVisiblePointIndex);
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shader.Unbind();
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TextureShader.Unbind();
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renderer.PopLocalMatrix();
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}
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@ -103,7 +103,7 @@ namespace osu.Game.Graphics.Backgrounds
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private void load(IRenderer renderer, ShaderManager shaders)
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{
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texture = renderer.WhitePixel;
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shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
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shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE);
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}
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protected override void LoadComplete()
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@ -17,7 +17,6 @@ namespace osu.Game.Graphics.Sprites
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private void load(ShaderManager shaders)
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{
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TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation");
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RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation"); // Masking isn't supported for now
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}
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private float animationProgress;
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@ -58,7 +57,7 @@ namespace osu.Game.Graphics.Sprites
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protected override void Blit(IRenderer renderer)
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{
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GetAppropriateShader(renderer).GetUniform<float>("progress").UpdateValue(ref progress);
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TextureShader.GetUniform<float>("progress").UpdateValue(ref progress);
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base.Blit(renderer);
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}
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@ -125,13 +125,11 @@ namespace osu.Game.Screens
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[BackgroundDependencyLoader]
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private void load(ShaderManager manager)
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{
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED));
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.BLUR));
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE));
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.BLUR));
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loadTargets.Add(manager.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE));
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE_ROUNDED));
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
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}
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@ -89,7 +89,7 @@ namespace osu.Game.Screens.Menu
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private void load(IRenderer renderer, ShaderManager shaders)
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{
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texture = renderer.WhitePixel;
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shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
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shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE);
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}
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private readonly float[] temporalAmplitudes = new float[ChannelAmplitudes.AMPLITUDES_SIZE];
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@ -35,8 +35,8 @@
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Realm" Version="10.18.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2022.1110.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1103.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2022.1113.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1113.0" />
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<PackageReference Include="Sentry" Version="3.23.1" />
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<PackageReference Include="SharpCompress" Version="0.32.2" />
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<PackageReference Include="NUnit" Version="3.13.3" />
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@ -61,8 +61,8 @@
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<Reference Include="System.Net.Http" />
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1103.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.1110.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1113.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.1113.0" />
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</ItemGroup>
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<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
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<PropertyGroup>
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@ -82,7 +82,7 @@
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<PackageReference Include="DiffPlex" Version="1.7.1" />
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<PackageReference Include="Humanizer" Version="2.14.1" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="ppy.osu.Framework" Version="2022.1110.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2022.1113.0" />
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<PackageReference Include="SharpCompress" Version="0.32.2" />
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<PackageReference Include="NUnit" Version="3.13.3" />
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<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
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