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Add basic server implementation
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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namespace osu.Game.Online.RealtimeMultiplayer
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namespace osu.Game.Online.RealtimeMultiplayer
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{
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{
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/// <summary>
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/// <summary>
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@ -8,6 +10,17 @@ namespace osu.Game.Online.RealtimeMultiplayer
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/// </summary>
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/// </summary>
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public interface IMultiplayerServer
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public interface IMultiplayerServer
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{
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{
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// TODO: implement
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/// <summary>
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/// Request to join a multiplayer room.
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/// </summary>
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/// <param name="roomId">The databased room ID.</param>
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/// <returns>Whether the room could be joined.</returns>
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Task<bool> JoinRoom(long roomId);
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/// <summary>
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/// Request to leave the currently joined room.
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/// </summary>
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/// <param name="roomId">The databased room ID.</param>
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Task LeaveRoom(long roomId);
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}
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}
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}
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}
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