From f4bf2ae7a5bbe1815e53c11c269add5fafbfcbc5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 13 Jun 2025 10:33:54 +0200 Subject: [PATCH] Fix SHOCKING test What the actual heck is that magic number stupidity. I'm not looking into why the test falls over so badly that it apparently dies on some main menu logic just because assertions fail, because the main menu logic is for hold-to-song-select-v2 and is thus temporary. --- .../Visual/SongSelect/TestSceneBeatmapRecommendations.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapRecommendations.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapRecommendations.cs index 5c89e8a02c..d459eac3c2 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapRecommendations.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapRecommendations.cs @@ -64,16 +64,16 @@ namespace osu.Game.Tests.Visual.SongSelect switch (rulesetID) { case 0: - return 336; // recommended star rating of 2 + return 337; // recommended star rating of 2 case 1: return 973; // SR 3 case 2: - return 1905; // SR 4 + return 1906; // SR 4 case 3: - return 3329; // SR 5 + return 3330; // SR 5 default: return 0;