mirror of
https://github.com/ppy/osu.git
synced 2025-02-15 10:22:56 +08:00
Adjust metrics to closer match expectations
This commit is contained in:
parent
49bb0b190a
commit
f4acc86df8
@ -33,30 +33,30 @@ namespace osu.Game.Screens.Menu
|
|||||||
// left centre or right movement.
|
// left centre or right movement.
|
||||||
int direction = RNG.Next(-1, 2);
|
int direction = RNG.Next(-1, 2);
|
||||||
|
|
||||||
const float x_velocity_from_direction = 0.6f;
|
const float x_velocity_from_direction = 0.8f;
|
||||||
const float x_velocity_random_variance = 0.25f;
|
const float x_velocity_random_variance = 0.15f;
|
||||||
|
|
||||||
const float y_velocity_base = -2.0f;
|
const float y_velocity_base = -2.0f;
|
||||||
const float y_velocity_random_variance = 0.25f;
|
const float y_velocity_random_variance = 0.15f;
|
||||||
|
|
||||||
const float x_spawn_position_variance = 10;
|
const float x_spawn_position_variance = 10;
|
||||||
const float y_spawn_position_offset = 50;
|
const float y_spawn_position_offset = 50;
|
||||||
|
|
||||||
for (int i = 0; i < stars_per_shoot; i++)
|
for (int i = 0; i < stars_per_shoot; i++)
|
||||||
{
|
{
|
||||||
double initialOffset = i * 3;
|
double capturedIndex = i;
|
||||||
|
|
||||||
starContainer.Add(starPool.Get(s =>
|
starContainer.Add(starPool.Get(s =>
|
||||||
{
|
{
|
||||||
s.Velocity = new Vector2(
|
s.Velocity = new Vector2(
|
||||||
direction * x_velocity_from_direction + getRandomVariance(x_velocity_random_variance),
|
direction * x_velocity_from_direction * (1 - 2 * ((float)capturedIndex / stars_per_shoot)) + getRandomVariance(x_velocity_random_variance),
|
||||||
y_velocity_base + getRandomVariance(y_velocity_random_variance));
|
y_velocity_base + getRandomVariance(y_velocity_random_variance));
|
||||||
|
|
||||||
s.Position = new Vector2(getRandomVariance(x_spawn_position_variance), y_spawn_position_offset);
|
s.Position = new Vector2(getRandomVariance(x_spawn_position_variance), y_spawn_position_offset);
|
||||||
|
|
||||||
s.Hide();
|
s.Hide();
|
||||||
|
|
||||||
using (s.BeginDelayedSequence(initialOffset))
|
using (s.BeginDelayedSequence(capturedIndex * 3))
|
||||||
{
|
{
|
||||||
double duration = RNG.Next(300, 1300);
|
double duration = RNG.Next(300, 1300);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user