mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 00:53:22 +08:00
Merge remote-tracking branch 'refs/remotes/ppy/master' into mods_refactor
This commit is contained in:
commit
f49cc124ed
@ -1 +1 @@
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Subproject commit 58c108309f72462d8dc45aa488ab78cd6db08cf1
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Subproject commit 72525837cf68aa9967cfede6fbe95489ed3b05ec
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@ -5,7 +5,6 @@ using System.Collections.Generic;
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using osu.Framework.Testing;
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using osu.Game.Screens.Tournament;
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using osu.Game.Screens.Tournament.Teams;
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using osu.Game.Users;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -25,57 +24,57 @@ namespace osu.Desktop.VisualTests.Tests
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private class TestTeamList : ITeamList
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{
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public IEnumerable<Country> Teams { get; } = new[]
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public IEnumerable<DrawingsTeam> Teams { get; } = new[]
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{
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new Country
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new DrawingsTeam
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{
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FlagName = "GB",
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FullName = "United Kingdom",
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Acronym = "UK"
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},
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new Country
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new DrawingsTeam
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{
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FlagName = "FR",
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FullName = "France",
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Acronym = "FRA"
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},
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new Country
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new DrawingsTeam
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{
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FlagName = "CN",
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FullName = "China",
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Acronym = "CHN"
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},
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new Country
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new DrawingsTeam
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{
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FlagName = "AU",
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FullName = "Australia",
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Acronym = "AUS"
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},
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new Country
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new DrawingsTeam
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{
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FlagName = "JP",
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FullName = "Japan",
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Acronym = "JPN"
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},
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new Country
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new DrawingsTeam
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{
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FlagName = "RO",
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FullName = "Romania",
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Acronym = "ROM"
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},
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new Country
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new DrawingsTeam
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{
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FlagName = "IT",
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FullName = "Italy",
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Acronym = "PIZZA"
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},
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new Country
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new DrawingsTeam
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{
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FlagName = "VE",
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FullName = "Venezuela",
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Acronym = "VNZ"
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},
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new Country
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new DrawingsTeam
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{
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FlagName = "US",
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FullName = "United States of America",
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@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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protected override Score CreateReplayScore(Beatmap<TaikoHitObject> beatmap) => new Score
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{
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User = new User { Username = "mekkadosu!" },
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Replay = new TaikoAutoReplay(beatmap).Generate(),
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Replay = new TaikoAutoGenerator(beatmap).Generate(),
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};
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}
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}
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@ -7,16 +7,24 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Users;
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namespace osu.Game.Rulesets.Taiko.Replays
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{
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public class TaikoAutoReplay : AutoGenerator<TaikoHitObject>
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public class TaikoAutoGenerator : AutoGenerator<TaikoHitObject>
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{
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private const double swell_hit_speed = 50;
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public TaikoAutoReplay(Beatmap<TaikoHitObject> beatmap)
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public TaikoAutoGenerator(Beatmap<TaikoHitObject> beatmap)
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: base(beatmap)
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{
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Replay = new Replay
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{
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User = new User
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{
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Username = @"Autoplay",
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}
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};
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}
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protected Replay Replay;
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@ -79,7 +79,7 @@
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<Compile Include="Objects\RimHit.cs" />
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<Compile Include="Objects\Swell.cs" />
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<Compile Include="Replays\TaikoFramedReplayInputHandler.cs" />
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<Compile Include="Replays\TaikoAutoReplay.cs" />
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<Compile Include="Replays\TaikoAutoGenerator.cs" />
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<Compile Include="Objects\TaikoHitObject.cs" />
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<Compile Include="Objects\TaikoHitObjectDifficulty.cs" />
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<Compile Include="TaikoDifficultyCalculator.cs" />
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@ -21,7 +21,7 @@ using osu.Game.Screens.Tournament.Components;
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using osu.Game.Screens.Tournament.Teams;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Users;
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using osu.Framework.IO.Stores;
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namespace osu.Game.Screens.Tournament
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{
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@ -37,7 +37,7 @@ namespace osu.Game.Screens.Tournament
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private GroupContainer groupsContainer;
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private OsuSpriteText fullTeamNameText;
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private readonly List<Country> allTeams = new List<Country>();
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private readonly List<DrawingsTeam> allTeams = new List<DrawingsTeam>();
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private DrawingsConfigManager drawingsConfig;
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@ -47,11 +47,21 @@ namespace osu.Game.Screens.Tournament
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public ITeamList TeamList;
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protected override DependencyContainer CreateLocalDependencies(DependencyContainer parent) => new DependencyContainer(parent);
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[BackgroundDependencyLoader]
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private void load(TextureStore textures, Storage storage)
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private void load(TextureStore textures, Storage storage, DependencyContainer dependencies)
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{
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this.storage = storage;
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TextureStore flagStore = new TextureStore();
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// Local flag store
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flagStore.AddStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(new StorageBackedResourceStore(storage), "Drawings")));
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// Default texture store
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flagStore.AddStore(textures);
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dependencies.Cache(flagStore);
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if (TeamList == null)
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TeamList = new StorageBackedTeamList(storage);
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@ -239,7 +249,7 @@ namespace osu.Game.Screens.Tournament
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reset(true);
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}
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private void onTeamSelected(Country team)
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private void onTeamSelected(DrawingsTeam team)
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{
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groupsContainer.AddTeam(team);
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@ -276,7 +286,7 @@ namespace osu.Game.Screens.Tournament
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teamsContainer.ClearTeams();
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allTeams.Clear();
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foreach (Country t in TeamList.Teams)
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foreach (DrawingsTeam t in TeamList.Teams)
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{
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if (groupsContainer.ContainsTeam(t.FullName))
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continue;
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@ -312,7 +322,7 @@ namespace osu.Game.Screens.Tournament
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if (line.ToUpper().StartsWith("GROUP"))
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continue;
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Country teamToAdd = allTeams.FirstOrDefault(t => t.FullName == line);
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DrawingsTeam teamToAdd = allTeams.FirstOrDefault(t => t.FullName == line);
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if (teamToAdd == null)
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continue;
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@ -13,7 +13,7 @@ using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Users;
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using osu.Game.Screens.Tournament.Teams;
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namespace osu.Game.Screens.Tournament
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{
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@ -73,7 +73,7 @@ namespace osu.Game.Screens.Tournament
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};
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}
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public void AddTeam(Country team)
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public void AddTeam(DrawingsTeam team)
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{
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GroupTeam gt = new GroupTeam(team);
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@ -91,7 +91,7 @@ namespace osu.Game.Screens.Tournament
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return allTeams.Any(t => t.Team.FullName == fullName);
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}
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public bool RemoveTeam(Country team)
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public bool RemoveTeam(DrawingsTeam team)
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{
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allTeams.RemoveAll(gt => gt.Team == team);
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@ -122,12 +122,12 @@ namespace osu.Game.Screens.Tournament
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private class GroupTeam : Container
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{
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public readonly Country Team;
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public readonly DrawingsTeam Team;
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private readonly FillFlowContainer innerContainer;
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private readonly Sprite flagSprite;
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public GroupTeam(Country team)
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public GroupTeam(DrawingsTeam team)
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{
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Team = team;
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@ -8,7 +8,7 @@ using System.Text;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using OpenTK;
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using osu.Game.Users;
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using osu.Game.Screens.Tournament.Teams;
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namespace osu.Game.Screens.Tournament
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{
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@ -64,7 +64,7 @@ namespace osu.Game.Screens.Tournament
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}
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}
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public void AddTeam(Country team)
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public void AddTeam(DrawingsTeam team)
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{
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if (groups[currentGroup].TeamsCount == maxTeams)
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return;
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@ -15,16 +15,16 @@ using osu.Framework.Graphics.Transforms;
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using osu.Framework.Threading;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Users;
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using osu.Game.Screens.Tournament.Teams;
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namespace osu.Game.Screens.Tournament
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{
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public class ScrollingTeamContainer : Container
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{
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public event Action OnScrollStarted;
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public event Action<Country> OnSelected;
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public event Action<DrawingsTeam> OnSelected;
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private readonly List<Country> availableTeams = new List<Country>();
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private readonly List<DrawingsTeam> availableTeams = new List<DrawingsTeam>();
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private readonly Container tracker;
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@ -158,7 +158,7 @@ namespace osu.Game.Screens.Tournament
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}
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}
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public void AddTeam(Country team)
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public void AddTeam(DrawingsTeam team)
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{
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if (availableTeams.Contains(team))
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return;
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@ -169,12 +169,12 @@ namespace osu.Game.Screens.Tournament
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scrollState = ScrollState.Idle;
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}
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public void AddTeams(IEnumerable<Country> teams)
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public void AddTeams(IEnumerable<DrawingsTeam> teams)
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{
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if (teams == null)
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return;
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foreach (Country t in teams)
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foreach (DrawingsTeam t in teams)
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AddTeam(t);
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}
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@ -185,7 +185,7 @@ namespace osu.Game.Screens.Tournament
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scrollState = ScrollState.Idle;
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}
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public void RemoveTeam(Country team)
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public void RemoveTeam(DrawingsTeam team)
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{
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availableTeams.Remove(team);
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@ -270,7 +270,7 @@ namespace osu.Game.Screens.Tournament
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private void addFlags()
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{
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foreach (Country t in availableTeams)
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foreach (DrawingsTeam t in availableTeams)
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{
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Add(new ScrollingTeam(t)
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{
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@ -320,7 +320,7 @@ namespace osu.Game.Screens.Tournament
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public const float WIDTH = 58;
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public const float HEIGHT = 41;
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public Country Team;
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public DrawingsTeam Team;
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private readonly Sprite flagSprite;
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private readonly Box outline;
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@ -340,7 +340,7 @@ namespace osu.Game.Screens.Tournament
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}
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}
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public ScrollingTeam(Country team)
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public ScrollingTeam(DrawingsTeam team)
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{
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Team = team;
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23
osu.Game/Screens/Tournament/Teams/DrawingsTeam.cs
Normal file
23
osu.Game/Screens/Tournament/Teams/DrawingsTeam.cs
Normal file
@ -0,0 +1,23 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Screens.Tournament.Teams
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{
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public class DrawingsTeam
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{
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/// <summary>
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/// The name of this team.
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/// </summary>
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public string FullName;
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/// <summary>
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/// Short acronym which appears in the group boxes post-selection.
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/// </summary>
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public string Acronym;
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/// <summary>
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/// Name of the file containing the flag.
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/// </summary>
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public string FlagName;
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}
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}
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@ -2,12 +2,11 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Users;
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namespace osu.Game.Screens.Tournament.Teams
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{
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public interface ITeamList
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{
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IEnumerable<Country> Teams { get; }
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IEnumerable<DrawingsTeam> Teams { get; }
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}
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}
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.IO;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Users;
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namespace osu.Game.Screens.Tournament.Teams
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{
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@ -21,16 +20,16 @@ namespace osu.Game.Screens.Tournament.Teams
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this.storage = storage;
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}
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public IEnumerable<Country> Teams
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public IEnumerable<DrawingsTeam> Teams
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{
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get
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{
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var teams = new List<Country>();
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var teams = new List<DrawingsTeam>();
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try
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{
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using (Stream stream = storage.GetStream(teams_filename, FileAccess.Read, FileMode.Open))
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using (StreamReader sr = new StreamReader(stream))
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using (var sr = new StreamReader(stream))
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{
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while (sr.Peek() != -1)
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{
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@ -53,7 +52,7 @@ namespace osu.Game.Screens.Tournament.Teams
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string acronym = split.Length >= 3 ? split[2].Trim() : teamName;
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acronym = acronym.Substring(0, Math.Min(3, acronym.Length));
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teams.Add(new Country
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teams.Add(new DrawingsTeam
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{
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FlagName = flagName,
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FullName = teamName,
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|
@ -18,11 +18,6 @@ namespace osu.Game.Users
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[JsonProperty(@"name")]
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public string FullName;
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/// <summary>
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/// Short acronym which appears in the group boxes post-selection.
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/// </summary>
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public string Acronym;
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/// <summary>
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/// Two-letter flag acronym (ISO 3166 standard)
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/// </summary>
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|
@ -326,6 +326,7 @@
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<Compile Include="Screens\Tournament\Teams\ITeamList.cs" />
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<Compile Include="Screens\Tournament\ScrollingTeamContainer.cs" />
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<Compile Include="Screens\Tournament\Teams\StorageBackedTeamList.cs" />
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<Compile Include="Screens\Tournament\Teams\DrawingsTeam.cs" />
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<Compile Include="Users\UpdateableAvatar.cs" />
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<Compile Include="Users\User.cs" />
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<Compile Include="Graphics\UserInterface\Volume\VolumeControl.cs" />
|
||||
|
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Block a user