From f4807b3a42dbf46ea0e669b0ba658feaef9baca5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 12 Mar 2026 08:48:35 +0100 Subject: [PATCH] Ensure Simplified Rhythm mod does not produce beatmaps with objects out of order This is a last ditch safety. This mod has more apparent issues but this is a first step of restoring sanity. --- osu.Game.Rulesets.Taiko/Mods/TaikoModSimplifiedRhythm.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModSimplifiedRhythm.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModSimplifiedRhythm.cs index 2132121cd2..dfaae8e99e 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModSimplifiedRhythm.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModSimplifiedRhythm.cs @@ -122,6 +122,8 @@ namespace osu.Game.Rulesets.Taiko.Mods } } } + + taikoBeatmap.HitObjects.Sort((a, b) => a.StartTime.CompareTo(b.StartTime)); } private int getSnapBetweenNotes(ControlPointInfo controlPointInfo, Hit currentNote, Hit nextNote)