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Merge branch 'master' into fix-loading-screen-depth

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Dan Balasescu 2021-08-13 16:09:00 +09:00 committed by GitHub
commit f47f2b43b0
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20 changed files with 393 additions and 155 deletions

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@ -51,8 +51,8 @@
<Reference Include="Java.Interop" /> <Reference Include="Java.Interop" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.810.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2021.813.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.811.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2021.813.0" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Transitive Dependencies"> <ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. --> <!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -40,6 +40,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{ {
AddSliderStep<float>("circle size", 0, 8, 5, createCatcher); AddSliderStep<float>("circle size", 0, 8, 5, createCatcher);
AddToggleStep("hyper dash", t => this.ChildrenOfType<TestCatcherArea>().ForEach(area => area.ToggleHyperDash(t))); AddToggleStep("hyper dash", t => this.ChildrenOfType<TestCatcherArea>().ForEach(area => area.ToggleHyperDash(t)));
AddToggleStep("toggle hit lighting", lighting => config.SetValue(OsuSetting.HitLighting, lighting));
AddStep("catch centered fruit", () => attemptCatch(new Fruit())); AddStep("catch centered fruit", () => attemptCatch(new Fruit()));
AddStep("catch many random fruit", () => AddStep("catch many random fruit", () =>

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@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Catch
Banana, Banana,
Droplet, Droplet,
Catcher, Catcher,
CatchComboCounter CatchComboCounter,
HitExplosion
} }
} }

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@ -0,0 +1,129 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning.Default
{
public class DefaultHitExplosion : CompositeDrawable, IHitExplosion
{
private CircularContainer largeFaint;
private CircularContainer smallFaint;
private CircularContainer directionalGlow1;
private CircularContainer directionalGlow2;
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(20);
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
// scale roughly in-line with visual appearance of notes
const float initial_height = 10;
InternalChildren = new Drawable[]
{
largeFaint = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Blending = BlendingParameters.Additive,
},
smallFaint = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Blending = BlendingParameters.Additive,
},
directionalGlow1 = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
},
directionalGlow2 = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
}
};
}
public void Animate(HitExplosionEntry entry)
{
X = entry.Position;
Scale = new Vector2(entry.HitObject.Scale);
setColour(entry.ObjectColour);
using (BeginAbsoluteSequence(entry.LifetimeStart))
applyTransforms(entry.HitObject.RandomSeed);
}
private void applyTransforms(int randomSeed)
{
const double duration = 400;
// we want our size to be very small so the glow dominates it.
largeFaint.Size = new Vector2(0.8f);
largeFaint
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
.FadeOut(duration * 2);
const float angle_variangle = 15; // should be less than 45
directionalGlow1.Rotation = StatelessRNG.NextSingle(-angle_variangle, angle_variangle, randomSeed, 4);
directionalGlow2.Rotation = StatelessRNG.NextSingle(-angle_variangle, angle_variangle, randomSeed, 5);
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
}
private void setColour(Color4 objectColour)
{
const float roundness = 100;
largeFaint.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
Roundness = 160,
Radius = 200,
};
smallFaint.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
Roundness = 20,
Radius = 50,
};
directionalGlow1.EdgeEffect = directionalGlow2.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1),
Roundness = roundness,
Radius = 40,
};
}
}
}

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@ -70,13 +70,11 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
if (version < 2.3m) if (version < 2.3m)
{ {
if (GetTexture(@"fruit-ryuuta") != null || if (hasOldStyleCatcherSprite())
GetTexture(@"fruit-ryuuta-0") != null)
return new LegacyCatcherOld(); return new LegacyCatcherOld();
} }
if (GetTexture(@"fruit-catcher-idle") != null || if (hasNewStyleCatcherSprite())
GetTexture(@"fruit-catcher-idle-0") != null)
return new LegacyCatcherNew(); return new LegacyCatcherNew();
return null; return null;
@ -86,12 +84,26 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
return new LegacyCatchComboCounter(Skin); return new LegacyCatchComboCounter(Skin);
return null; return null;
case CatchSkinComponents.HitExplosion:
if (hasOldStyleCatcherSprite() || hasNewStyleCatcherSprite())
return new LegacyHitExplosion();
return null;
} }
} }
return base.GetDrawableComponent(component); return base.GetDrawableComponent(component);
} }
private bool hasOldStyleCatcherSprite() =>
GetTexture(@"fruit-ryuuta") != null
|| GetTexture(@"fruit-ryuuta-0") != null;
private bool hasNewStyleCatcherSprite() =>
GetTexture(@"fruit-catcher-idle") != null
|| GetTexture(@"fruit-catcher-idle-0") != null;
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{ {
switch (lookup) switch (lookup)

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@ -0,0 +1,94 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public class LegacyHitExplosion : CompositeDrawable, IHitExplosion
{
[Resolved]
private Catcher catcher { get; set; }
private const float catch_margin = (1 - Catcher.ALLOWED_CATCH_RANGE) / 2;
private readonly Sprite explosion1;
private readonly Sprite explosion2;
public LegacyHitExplosion()
{
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
RelativeSizeAxes = Axes.Both;
Scale = new Vector2(0.5f);
InternalChildren = new[]
{
explosion1 = new Sprite
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.CentreLeft,
Alpha = 0,
Blending = BlendingParameters.Additive,
Rotation = -90
},
explosion2 = new Sprite
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.CentreLeft,
Alpha = 0,
Blending = BlendingParameters.Additive,
Rotation = -90
}
};
}
[BackgroundDependencyLoader]
private void load(SkinManager skins)
{
var defaultLegacySkin = skins.DefaultLegacySkin;
// sprite names intentionally swapped to match stable member naming / ease of cross-referencing
explosion1.Texture = defaultLegacySkin.GetTexture("scoreboard-explosion-2");
explosion2.Texture = defaultLegacySkin.GetTexture("scoreboard-explosion-1");
}
public void Animate(HitExplosionEntry entry)
{
Colour = entry.ObjectColour;
using (BeginAbsoluteSequence(entry.LifetimeStart))
{
float halfCatchWidth = catcher.CatchWidth / 2;
float explosionOffset = Math.Clamp(entry.Position, -halfCatchWidth + catch_margin * 3, halfCatchWidth - catch_margin * 3);
if (!(entry.HitObject is Droplet))
{
float scale = Math.Clamp(entry.JudgementResult.ComboAtJudgement / 200f, 0.35f, 1.125f);
explosion1.Scale = new Vector2(1, 0.9f);
explosion1.Position = new Vector2(explosionOffset, 0);
explosion1.FadeOutFromOne(300);
explosion1.ScaleTo(new Vector2(16 * scale, 1.1f), 160, Easing.Out);
}
explosion2.Scale = new Vector2(0.9f, 1);
explosion2.Position = new Vector2(explosionOffset, 0);
explosion2.FadeOutFromOne(700);
explosion2.ScaleTo(new Vector2(0.9f, 1.3f), 500, Easing.Out);
this.Delay(700).FadeOutFromOne();
}
}
}
}

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@ -23,6 +23,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI namespace osu.Game.Rulesets.Catch.UI
{ {
[Cached]
public class Catcher : SkinReloadableDrawable public class Catcher : SkinReloadableDrawable
{ {
/// <summary> /// <summary>
@ -106,7 +107,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// <summary> /// <summary>
/// Width of the area that can be used to attempt catches during gameplay. /// Width of the area that can be used to attempt catches during gameplay.
/// </summary> /// </summary>
private readonly float catchWidth; public readonly float CatchWidth;
private readonly SkinnableCatcher body; private readonly SkinnableCatcher body;
@ -133,7 +134,7 @@ namespace osu.Game.Rulesets.Catch.UI
if (difficulty != null) if (difficulty != null)
Scale = calculateScale(difficulty); Scale = calculateScale(difficulty);
catchWidth = CalculateCatchWidth(Scale); CatchWidth = CalculateCatchWidth(Scale);
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
@ -193,7 +194,7 @@ namespace osu.Game.Rulesets.Catch.UI
if (!(hitObject is PalpableCatchHitObject fruit)) if (!(hitObject is PalpableCatchHitObject fruit))
return false; return false;
float halfCatchWidth = catchWidth * 0.5f; float halfCatchWidth = CatchWidth * 0.5f;
return fruit.EffectiveX >= X - halfCatchWidth && return fruit.EffectiveX >= X - halfCatchWidth &&
fruit.EffectiveX <= X + halfCatchWidth; fruit.EffectiveX <= X + halfCatchWidth;
} }
@ -216,7 +217,7 @@ namespace osu.Game.Rulesets.Catch.UI
placeCaughtObject(palpableObject, positionInStack); placeCaughtObject(palpableObject, positionInStack);
if (hitLighting.Value) if (hitLighting.Value)
addLighting(hitObject, positionInStack.X, drawableObject.AccentColour.Value); addLighting(result, drawableObject.AccentColour.Value, positionInStack.X);
} }
// droplet doesn't affect the catcher state // droplet doesn't affect the catcher state
@ -365,8 +366,8 @@ namespace osu.Game.Rulesets.Catch.UI
return position; return position;
} }
private void addLighting(CatchHitObject hitObject, float x, Color4 colour) => private void addLighting(JudgementResult judgementResult, Color4 colour, float x) =>
hitExplosionContainer.Add(new HitExplosionEntry(Time.Current, x, hitObject.Scale, colour, hitObject.RandomSeed)); hitExplosionContainer.Add(new HitExplosionEntry(Time.Current, judgementResult, colour, x));
private CaughtObject getCaughtObject(PalpableCatchHitObject source) private CaughtObject getCaughtObject(PalpableCatchHitObject source)
{ {

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@ -1,129 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Framework.Graphics.Effects;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Pooling; using osu.Game.Rulesets.Objects.Pooling;
using osu.Game.Utils; using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics; #nullable enable
namespace osu.Game.Rulesets.Catch.UI namespace osu.Game.Rulesets.Catch.UI
{ {
public class HitExplosion : PoolableDrawableWithLifetime<HitExplosionEntry> public class HitExplosion : PoolableDrawableWithLifetime<HitExplosionEntry>
{ {
private readonly CircularContainer largeFaint; private readonly SkinnableDrawable skinnableExplosion;
private readonly CircularContainer smallFaint;
private readonly CircularContainer directionalGlow1;
private readonly CircularContainer directionalGlow2;
public HitExplosion() public HitExplosion()
{ {
Size = new Vector2(20); RelativeSizeAxes = Axes.Both;
Anchor = Anchor.TopCentre; Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre; Origin = Anchor.BottomCentre;
// scale roughly in-line with visual appearance of notes InternalChild = skinnableExplosion = new SkinnableDrawable(new CatchSkinComponent(CatchSkinComponents.HitExplosion), _ => new DefaultHitExplosion())
const float initial_height = 10;
InternalChildren = new Drawable[]
{ {
largeFaint = new CircularContainer CentreComponent = false,
{ Anchor = Anchor.BottomCentre,
Anchor = Anchor.Centre, Origin = Anchor.BottomCentre
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Blending = BlendingParameters.Additive,
},
smallFaint = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Blending = BlendingParameters.Additive,
},
directionalGlow1 = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
},
directionalGlow2 = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
}
}; };
} }
protected override void OnApply(HitExplosionEntry entry) protected override void OnApply(HitExplosionEntry entry)
{ {
X = entry.Position; base.OnApply(entry);
Scale = new Vector2(entry.Scale); if (IsLoaded)
setColour(entry.ObjectColour); apply(entry);
using (BeginAbsoluteSequence(entry.LifetimeStart))
applyTransforms(entry.RNGSeed);
} }
private void applyTransforms(int randomSeed) protected override void LoadComplete()
{ {
base.LoadComplete();
apply(Entry);
}
private void apply(HitExplosionEntry? entry)
{
if (entry == null)
return;
ApplyTransformsAt(double.MinValue, true);
ClearTransforms(true); ClearTransforms(true);
const double duration = 400; (skinnableExplosion.Drawable as IHitExplosion)?.Animate(entry);
LifetimeEnd = skinnableExplosion.Drawable.LatestTransformEndTime;
// we want our size to be very small so the glow dominates it.
largeFaint.Size = new Vector2(0.8f);
largeFaint
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
.FadeOut(duration * 2);
const float angle_variangle = 15; // should be less than 45
directionalGlow1.Rotation = StatelessRNG.NextSingle(-angle_variangle, angle_variangle, randomSeed, 4);
directionalGlow2.Rotation = StatelessRNG.NextSingle(-angle_variangle, angle_variangle, randomSeed, 5);
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out).Expire();
}
private void setColour(Color4 objectColour)
{
const float roundness = 100;
largeFaint.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
Roundness = 160,
Radius = 200,
};
smallFaint.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
Roundness = 20,
Radius = 50,
};
directionalGlow1.EdgeEffect = directionalGlow2.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1),
Roundness = roundness,
Radius = 40,
};
} }
} }
} }

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Pooling; using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Objects.Pooling; using osu.Game.Rulesets.Objects.Pooling;
@ -14,6 +15,8 @@ namespace osu.Game.Rulesets.Catch.UI
public HitExplosionContainer() public HitExplosionContainer()
{ {
RelativeSizeAxes = Axes.Both;
AddInternal(pool = new DrawablePool<HitExplosion>(10)); AddInternal(pool = new DrawablePool<HitExplosion>(10));
} }

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@ -2,24 +2,42 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Performance; using osu.Framework.Graphics.Performance;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Judgements;
using osuTK.Graphics; using osuTK.Graphics;
#nullable enable
namespace osu.Game.Rulesets.Catch.UI namespace osu.Game.Rulesets.Catch.UI
{ {
public class HitExplosionEntry : LifetimeEntry public class HitExplosionEntry : LifetimeEntry
{ {
public readonly float Position; /// <summary>
public readonly float Scale; /// The judgement result that triggered this explosion.
public readonly Color4 ObjectColour; /// </summary>
public readonly int RNGSeed; public JudgementResult JudgementResult { get; }
public HitExplosionEntry(double startTime, float position, float scale, Color4 objectColour, int rngSeed) /// <summary>
/// The hitobject which triggered this explosion.
/// </summary>
public CatchHitObject HitObject => (CatchHitObject)JudgementResult.HitObject;
/// <summary>
/// The accent colour of the object caught.
/// </summary>
public Color4 ObjectColour { get; }
/// <summary>
/// The position at which the object was caught.
/// </summary>
public float Position { get; }
public HitExplosionEntry(double startTime, JudgementResult judgementResult, Color4 objectColour, float position)
{ {
LifetimeStart = startTime; LifetimeStart = startTime;
Position = position; Position = position;
Scale = scale; JudgementResult = judgementResult;
ObjectColour = objectColour; ObjectColour = objectColour;
RNGSeed = rngSeed;
} }
} }
} }

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@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
namespace osu.Game.Rulesets.Catch.UI
{
/// <summary>
/// Common interface for all hit explosion skinnables.
/// </summary>
public interface IHitExplosion
{
/// <summary>
/// Begins animating this <see cref="IHitExplosion"/>.
/// </summary>
void Animate(HitExplosionEntry entry);
}
}

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@ -9,6 +9,7 @@ using osu.Framework.Input.Events;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{ {
@ -21,6 +22,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private double lastTrailTime; private double lastTrailTime;
private IBindable<float> cursorSize; private IBindable<float> cursorSize;
private Vector2? currentPosition;
public LegacyCursorTrail(ISkin skin) public LegacyCursorTrail(ISkin skin)
{ {
this.skin = skin; this.skin = skin;
@ -54,22 +57,34 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
} }
protected override double FadeDuration => disjointTrail ? 150 : 500; protected override double FadeDuration => disjointTrail ? 150 : 500;
protected override float FadeExponent => 1;
protected override bool InterpolateMovements => !disjointTrail; protected override bool InterpolateMovements => !disjointTrail;
protected override float IntervalMultiplier => 1 / Math.Max(cursorSize.Value, 1); protected override float IntervalMultiplier => 1 / Math.Max(cursorSize.Value, 1);
protected override void Update()
{
base.Update();
if (!disjointTrail || !currentPosition.HasValue)
return;
if (Time.Current - lastTrailTime >= disjoint_trail_time_separation)
{
lastTrailTime = Time.Current;
AddTrail(currentPosition.Value);
}
}
protected override bool OnMouseMove(MouseMoveEvent e) protected override bool OnMouseMove(MouseMoveEvent e)
{ {
if (!disjointTrail) if (!disjointTrail)
return base.OnMouseMove(e); return base.OnMouseMove(e);
if (Time.Current - lastTrailTime >= disjoint_trail_time_separation) currentPosition = e.ScreenSpaceMousePosition;
{
lastTrailTime = Time.Current;
return base.OnMouseMove(e);
}
// Intentionally block the base call as we're adding the trails ourselves.
return false; return false;
} }
} }

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@ -26,6 +26,11 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{ {
private const int max_sprites = 2048; private const int max_sprites = 2048;
/// <summary>
/// An exponentiating factor to ease the trail fade.
/// </summary>
protected virtual float FadeExponent => 1.7f;
private readonly TrailPart[] parts = new TrailPart[max_sprites]; private readonly TrailPart[] parts = new TrailPart[max_sprites];
private int currentIndex; private int currentIndex;
private IShader shader; private IShader shader;
@ -141,22 +146,25 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
protected override bool OnMouseMove(MouseMoveEvent e) protected override bool OnMouseMove(MouseMoveEvent e)
{ {
Vector2 pos = e.ScreenSpaceMousePosition; AddTrail(e.ScreenSpaceMousePosition);
if (lastPosition == null)
{
lastPosition = pos;
resampler.AddPosition(lastPosition.Value);
return base.OnMouseMove(e); return base.OnMouseMove(e);
} }
foreach (Vector2 pos2 in resampler.AddPosition(pos)) protected void AddTrail(Vector2 position)
{
if (InterpolateMovements)
{
if (!lastPosition.HasValue)
{
lastPosition = position;
resampler.AddPosition(lastPosition.Value);
return;
}
foreach (Vector2 pos2 in resampler.AddPosition(position))
{ {
Trace.Assert(lastPosition.HasValue); Trace.Assert(lastPosition.HasValue);
if (InterpolateMovements)
{
// ReSharper disable once PossibleInvalidOperationException
Vector2 pos1 = lastPosition.Value; Vector2 pos1 = lastPosition.Value;
Vector2 diff = pos2 - pos1; Vector2 diff = pos2 - pos1;
float distance = diff.Length; float distance = diff.Length;
@ -170,16 +178,14 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
addPart(lastPosition.Value); addPart(lastPosition.Value);
} }
} }
}
else else
{ {
lastPosition = pos2; lastPosition = position;
addPart(lastPosition.Value); addPart(lastPosition.Value);
} }
} }
return base.OnMouseMove(e);
}
private void addPart(Vector2 screenSpacePosition) private void addPart(Vector2 screenSpacePosition)
{ {
parts[currentIndex].Position = screenSpacePosition; parts[currentIndex].Position = screenSpacePosition;
@ -206,10 +212,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private Texture texture; private Texture texture;
private float time; private float time;
private float fadeExponent;
private readonly TrailPart[] parts = new TrailPart[max_sprites]; private readonly TrailPart[] parts = new TrailPart[max_sprites];
private Vector2 size; private Vector2 size;
private Vector2 originPosition; private Vector2 originPosition;
private readonly QuadBatch<TexturedTrailVertex> vertexBatch = new QuadBatch<TexturedTrailVertex>(max_sprites, 1); private readonly QuadBatch<TexturedTrailVertex> vertexBatch = new QuadBatch<TexturedTrailVertex>(max_sprites, 1);
@ -227,6 +233,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
texture = Source.texture; texture = Source.texture;
size = Source.partSize; size = Source.partSize;
time = Source.time; time = Source.time;
fadeExponent = Source.FadeExponent;
originPosition = Vector2.Zero; originPosition = Vector2.Zero;
@ -249,6 +256,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
shader.Bind(); shader.Bind();
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time); shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
shader.GetUniform<float>("g_FadeExponent").UpdateValue(ref fadeExponent);
texture.TextureGL.Bind(); texture.TextureGL.Bind();

View File

@ -25,7 +25,7 @@ using osu.Game.Screens;
using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge; using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components; using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Match.Components; using osu.Game.Screens.OnlinePlay.Match;
using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match; using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
@ -312,6 +312,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
InputManager.Click(MouseButton.Left); InputManager.Click(MouseButton.Left);
}); });
AddUntilStep("wait for spectating user state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("start match externally", () => client.StartMatch()); AddStep("start match externally", () => client.StartMatch());
AddAssert("play not started", () => multiplayerScreen.IsCurrentScreen()); AddAssert("play not started", () => multiplayerScreen.IsCurrentScreen());
@ -348,6 +350,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
InputManager.Click(MouseButton.Left); InputManager.Click(MouseButton.Left);
}); });
AddUntilStep("wait for spectating user state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("start match externally", () => client.StartMatch()); AddStep("start match externally", () => client.StartMatch());
AddStep("restore beatmap", () => AddStep("restore beatmap", () =>
@ -396,7 +400,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
} }
}); });
AddStep("open mod overlay", () => this.ChildrenOfType<PurpleTriangleButton>().ElementAt(2).TriggerClick()); AddStep("open mod overlay", () => this.ChildrenOfType<RoomSubScreen.UserModSelectButton>().Single().TriggerClick());
AddStep("invoke on back button", () => multiplayerScreen.OnBackButton()); AddStep("invoke on back button", () => multiplayerScreen.OnBackButton());

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@ -129,6 +129,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
InputManager.Click(MouseButton.Left); InputManager.Click(MouseButton.Left);
}); });
AddUntilStep("wait for spectating user state", () => Client.LocalUser?.State == MultiplayerUserState.Spectating);
AddUntilStep("wait for ready button to be enabled", () => this.ChildrenOfType<MultiplayerReadyButton>().Single().ChildrenOfType<ReadyButton>().Single().Enabled.Value); AddUntilStep("wait for ready button to be enabled", () => this.ChildrenOfType<MultiplayerReadyButton>().Single().ChildrenOfType<ReadyButton>().Single().Enabled.Value);
AddStep("click ready button", () => AddStep("click ready button", () =>

View File

@ -17,6 +17,7 @@ using osu.Game.Online.Rooms;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Mods; using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Screens.OnlinePlay.Match.Components;
namespace osu.Game.Screens.OnlinePlay.Match namespace osu.Game.Screens.OnlinePlay.Match
{ {
@ -250,5 +251,9 @@ namespace osu.Game.Screens.OnlinePlay.Match
private class UserModSelectOverlay : LocalPlayerModSelectOverlay private class UserModSelectOverlay : LocalPlayerModSelectOverlay
{ {
} }
public class UserModSelectButton : PurpleTriangleButton
{
}
} }
} }

View File

@ -176,7 +176,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
Spacing = new Vector2(10, 0), Spacing = new Vector2(10, 0),
Children = new Drawable[] Children = new Drawable[]
{ {
new PurpleTriangleButton new UserModSelectButton
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,

View File

@ -163,7 +163,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
Spacing = new Vector2(10, 0), Spacing = new Vector2(10, 0),
Children = new Drawable[] Children = new Drawable[]
{ {
new PurpleTriangleButton new UserModSelectButton
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,

View File

@ -36,8 +36,8 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference> </PackageReference>
<PackageReference Include="Realm" Version="10.3.0" /> <PackageReference Include="Realm" Version="10.3.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.811.0" /> <PackageReference Include="ppy.osu.Framework" Version="2021.813.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.810.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2021.813.0" />
<PackageReference Include="Sentry" Version="3.8.3" /> <PackageReference Include="Sentry" Version="3.8.3" />
<PackageReference Include="SharpCompress" Version="0.28.3" /> <PackageReference Include="SharpCompress" Version="0.28.3" />
<PackageReference Include="NUnit" Version="3.13.2" /> <PackageReference Include="NUnit" Version="3.13.2" />

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@ -70,8 +70,8 @@
<Reference Include="System.Net.Http" /> <Reference Include="System.Net.Http" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.811.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2021.813.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.810.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2021.813.0" />
</ItemGroup> </ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) --> <!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
<PropertyGroup> <PropertyGroup>
@ -93,7 +93,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" /> <PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2021.811.0" /> <PackageReference Include="ppy.osu.Framework" Version="2021.813.0" />
<PackageReference Include="SharpCompress" Version="0.28.3" /> <PackageReference Include="SharpCompress" Version="0.28.3" />
<PackageReference Include="NUnit" Version="3.13.2" /> <PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />