From 5a069546656e88d48501d7e4536f9fed42871c1e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Sep 2021 18:16:10 +0900 Subject: [PATCH 1/2] Add test coverage of game exit scenario --- .../Visual/Navigation/TestSceneScreenNavigation.cs | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index b536233ff0..cc64d37116 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -15,6 +15,7 @@ using osu.Game.Overlays.Mods; using osu.Game.Overlays.Toolbar; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Screens.Menu; using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Lounge; using osu.Game.Screens.Play; @@ -388,6 +389,19 @@ namespace osu.Game.Tests.Visual.Navigation AddAssert("now playing is hidden", () => nowPlayingOverlay.State.Value == Visibility.Hidden); } + [Test] + public void TestExitGameFromSongSelect() + { + PushAndConfirm(() => new TestPlaySongSelect()); + exitViaEscapeAndConfirm(); + + pushEscape(); // returns to osu! logo + + AddStep("Hold escape", () => InputManager.PressKey(Key.Escape)); + AddUntilStep("Wait for intro", () => Game.ScreenStack.CurrentScreen is IntroTriangles); + AddUntilStep("Wait for game exit", () => Game.ScreenStack.CurrentScreen == null); + } + private void pushEscape() => AddStep("Press escape", () => InputManager.Key(Key.Escape)); From 94702ee7e3bb1df48a9a07ab63e07bfb059b9f7e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Sep 2021 18:10:03 +0900 Subject: [PATCH 2/2] Fix triangles intro attempting to restart track after it is disposed --- osu.Game/Screens/Menu/IntroTriangles.cs | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/IntroTriangles.cs b/osu.Game/Screens/Menu/IntroTriangles.cs index 36296487a8..a8ca17cec1 100644 --- a/osu.Game/Screens/Menu/IntroTriangles.cs +++ b/osu.Game/Screens/Menu/IntroTriangles.cs @@ -42,6 +42,7 @@ namespace osu.Game.Screens.Menu private Sample welcome; private DecoupleableInterpolatingFramedClock decoupledClock; + private TrianglesIntroSequence intro; [BackgroundDependencyLoader] private void load() @@ -66,7 +67,7 @@ namespace osu.Game.Screens.Menu if (UsingThemedIntro) decoupledClock.ChangeSource(Track); - LoadComponentAsync(new TrianglesIntroSequence(logo, background) + LoadComponentAsync(intro = new TrianglesIntroSequence(logo, background) { RelativeSizeAxes = Axes.Both, Clock = decoupledClock, @@ -82,6 +83,14 @@ namespace osu.Game.Screens.Menu } } + public override void OnSuspending(IScreen next) + { + base.OnSuspending(next); + + // important as there is a clock attached to a track which will likely be disposed before returning to this screen. + intro.Expire(); + } + public override void OnResuming(IScreen last) { base.OnResuming(last);