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Reorder parameter for consistency
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@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
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/// <param name="timeRange">The amount of time visualised by the scrolling area.</param>
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/// <param name="timeRange">The amount of time visualised by the scrolling area.</param>
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/// <returns>The position of <paramref name="obj"/> in the scrolling area at time = <paramref name="time"/>.</returns>
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/// <returns>The position of <paramref name="obj"/> in the scrolling area at time = <paramref name="time"/>.</returns>
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private double hitObjectPositionAt(DrawableHitObject obj, double time, double timeRange)
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private double hitObjectPositionAt(DrawableHitObject obj, double time, double timeRange)
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=> (obj.HitObject.StartTime - time) * controlPointAt(obj.HitObject.StartTime).Multiplier / timeRange;
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=> (obj.HitObject.StartTime - time) / timeRange * controlPointAt(obj.HitObject.StartTime).Multiplier;
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private readonly MultiplierControlPoint searchPoint = new MultiplierControlPoint();
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private readonly MultiplierControlPoint searchPoint = new MultiplierControlPoint();
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