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Reorder parameter for consistency

This commit is contained in:
smoogipoo 2018-04-20 14:20:04 +09:00
parent 48b421b4b4
commit f3fddcc82c

View File

@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
/// <param name="timeRange">The amount of time visualised by the scrolling area.</param> /// <param name="timeRange">The amount of time visualised by the scrolling area.</param>
/// <returns>The position of <paramref name="obj"/> in the scrolling area at time = <paramref name="time"/>.</returns> /// <returns>The position of <paramref name="obj"/> in the scrolling area at time = <paramref name="time"/>.</returns>
private double hitObjectPositionAt(DrawableHitObject obj, double time, double timeRange) private double hitObjectPositionAt(DrawableHitObject obj, double time, double timeRange)
=> (obj.HitObject.StartTime - time) * controlPointAt(obj.HitObject.StartTime).Multiplier / timeRange; => (obj.HitObject.StartTime - time) / timeRange * controlPointAt(obj.HitObject.StartTime).Multiplier;
private readonly MultiplierControlPoint searchPoint = new MultiplierControlPoint(); private readonly MultiplierControlPoint searchPoint = new MultiplierControlPoint();