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mirror of https://github.com/ppy/osu.git synced 2024-09-21 17:27:24 +08:00

Add legacy taiko kiai glow element

This commit is contained in:
Joppe27 2022-11-30 00:44:20 +01:00
parent 08a403cb33
commit f3fa39f254
4 changed files with 78 additions and 0 deletions

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@ -0,0 +1,67 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
internal partial class LegacyKiaiGlow : Container
{
public LegacyKiaiGlow()
{
AlwaysPresent = true;
Alpha = 0;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
Child = new Sprite
{
Texture = skin.GetTexture("taiko-glow"),
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Scale = new Vector2(0.75f),
};
}
[Resolved(CanBeNull = true)]
private IBeatSyncProvider? beatSyncProvider { get; set; }
[Resolved(CanBeNull = true)]
private HealthProcessor? healthProcessor { get; set; }
protected override void Update()
{
base.Update();
if (healthProcessor != null)
healthProcessor.NewJudgement += onNewJudgement;
if (beatSyncProvider != null)
{
if (beatSyncProvider.CheckIsKiaiTime())
this.FadeIn(180);
else
this.FadeOut(180);
}
}
private void onNewJudgement(JudgementResult result)
{
if (!result.IsHit)
return;
this.ScaleTo(1.1f, 50)
.Then().ScaleTo(1f, 50);
}
}
}

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@ -129,6 +129,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
case TaikoSkinComponents.Mascot: case TaikoSkinComponents.Mascot:
return new DrawableTaikoMascot(); return new DrawableTaikoMascot();
case TaikoSkinComponents.KiaiGlow:
if (GetTexture("taiko-glow") != null)
return new LegacyKiaiGlow();
return null;
default: default:
throw new UnsupportedSkinComponentException(lookup); throw new UnsupportedSkinComponentException(lookup);
} }

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@ -21,5 +21,6 @@ namespace osu.Game.Rulesets.Taiko
TaikoExplosionKiai, TaikoExplosionKiai,
Scroller, Scroller,
Mascot, Mascot,
KiaiGlow
} }
} }

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@ -112,6 +112,10 @@ namespace osu.Game.Rulesets.Taiko.UI
FillMode = FillMode.Fit, FillMode = FillMode.Fit,
Children = new[] Children = new[]
{ {
new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.KiaiGlow), _ => Empty())
{
RelativeSizeAxes = Axes.Both,
},
hitExplosionContainer = new Container<HitExplosion> hitExplosionContainer = new Container<HitExplosion>
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,