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Add the ability to create settings UI components from a class w… (#7081)
Add the ability to create settings UI components from a class with exposed drawables
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65
osu.Game.Tests/Visual/Settings/TestSceneSettingsSource.cs
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65
osu.Game.Tests/Visual/Settings/TestSceneSettingsSource.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osuTK;
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namespace osu.Game.Tests.Visual.Settings
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{
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[TestFixture]
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public class TestSceneSettingsSource : OsuTestScene
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{
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public TestSceneSettingsSource()
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{
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(20),
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Width = 0.5f,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Padding = new MarginPadding(50),
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ChildrenEnumerable = new TestTargetClass().CreateSettingsControls()
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},
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};
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}
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private class TestTargetClass
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{
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[SettingSource("Sample bool", "Clicking this changes a setting")]
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public BindableBool TickBindable { get; } = new BindableBool();
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[SettingSource("Sample float", "Change something for a mod")]
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public BindableFloat SliderBindable { get; } = new BindableFloat
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{
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MinValue = 0,
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MaxValue = 10,
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Default = 5,
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Value = 7
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};
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[SettingSource("Sample enum", "Change something for a mod")]
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public Bindable<TestEnum> EnumBindable { get; } = new Bindable<TestEnum>
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{
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Default = TestEnum.Value1,
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Value = TestEnum.Value2
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};
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[SettingSource("Sample string", "Change something for a mod")]
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public Bindable<string> StringBindable { get; } = new Bindable<string>();
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}
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private enum TestEnum
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{
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Value1,
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Value2
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}
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}
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}
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110
osu.Game/Configuration/SettingSourceAttribute.cs
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110
osu.Game/Configuration/SettingSourceAttribute.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using JetBrains.Annotations;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Configuration
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{
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/// <summary>
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/// An attribute to mark a bindable as being exposed to the user via settings controls.
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/// Can be used in conjunction with <see cref="SettingSourceExtensions.CreateSettingsControls"/> to automatically create UI controls.
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/// </summary>
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[MeansImplicitUse]
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[AttributeUsage(AttributeTargets.Property)]
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public class SettingSourceAttribute : Attribute
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{
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public string Label { get; }
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public string Description { get; }
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public SettingSourceAttribute(string label, string description = null)
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{
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Label = label ?? string.Empty;
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Description = description ?? string.Empty;
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}
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}
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public static class SettingSourceExtensions
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{
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public static IEnumerable<Drawable> CreateSettingsControls(this object obj)
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{
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foreach (var property in obj.GetType().GetProperties(BindingFlags.GetProperty | BindingFlags.Public | BindingFlags.Instance))
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{
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var attr = property.GetCustomAttribute<SettingSourceAttribute>(true);
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if (attr == null)
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continue;
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var prop = property.GetValue(obj);
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switch (prop)
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{
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case BindableNumber<float> bNumber:
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yield return new SettingsSlider<float>
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{
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LabelText = attr.Label,
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Bindable = bNumber
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};
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break;
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case BindableNumber<double> bNumber:
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yield return new SettingsSlider<double>
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{
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LabelText = attr.Label,
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Bindable = bNumber
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};
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break;
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case BindableNumber<int> bNumber:
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yield return new SettingsSlider<int>
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{
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LabelText = attr.Label,
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Bindable = bNumber
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};
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break;
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case Bindable<bool> bBool:
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yield return new SettingsCheckbox
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{
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LabelText = attr.Label,
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Bindable = bBool
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};
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break;
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case Bindable<string> bString:
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yield return new SettingsTextBox
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{
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LabelText = attr.Label,
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Bindable = bString
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};
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break;
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case IBindable bindable:
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var dropdownType = typeof(SettingsEnumDropdown<>).MakeGenericType(bindable.GetType().GetGenericArguments()[0]);
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var dropdown = (Drawable)Activator.CreateInstance(dropdownType);
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dropdown.GetType().GetProperty(nameof(IHasCurrentValue<object>.Current))?.SetValue(dropdown, obj);
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yield return dropdown;
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break;
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default:
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throw new InvalidOperationException($"{nameof(SettingSourceAttribute)} was attached to an unsupported type ({prop})");
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}
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}
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}
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}
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}
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